Networked simulators: effects on the perceptual validity of traffic in driving simulators [Genetwerkte simulatoren: effecten op de perceptuele kwaliteit van verkeer in rijsimulatoren]
conference paper
Simulators have been used as a tool for training for many decades, and they are still gaining importance. Originally built for stand-alone use, the emergence of (global) network communication allowed these simulators to be connected with other simulators. This introduced the possibility of practicing large, complex exercises with multiple participants. Networked simulation started with SIMNET (Miller & Thorpe, 1995), the first interconnection test bed, and the Distributed Interactive Simulation protocol (DIS), the first generally accepted protocol for data communication between simulators. To minimize the effects of network communication (limited bandwidth, delay), the DIS protocol allows the use of dead reckoning. Using dead reckoning, network load and the effects of delay can be reduced.
TNO Identifier
12392
Source title
Proceedings of the Interservice / Industry Training, Simulation & Education Conference (I / ITSEC), Orlando, Florida, November 27-30
Pages
621 - 626
Files
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