(Im)possibilities of studying carsickness in a driving simulator
conference paper
When studying (the effectiveness of countermeasures to) carsickness in a simulator, it currently remains a question whether results still hold true in a real car. This question not only concerns its practical consequences, but the scientific interest in the underlaying mechanisms as well. By reckoning previous observations and new insights focussing on the differences between simulator and car motion as well their Out-the-Window (OtW) visuals, this paper nuances the assumption that (moving base) simulators can be useful in research on driving comfort in autonomous vehicles. It elaborates on six specific issues: 1) the use of fixed base simulators, 2) motion cueing, 3) linear displacement limitations, 4) display limitations, 5) perceptual scaling of visual and vestibular cues, and 6) physical and visually induced self-tilt. The overall conclusion is that only without OtW artificial visuals and when true car motion can be replicated, it is possible to elicit carsickness in a simulator. If motion is limited by displacement, sickness is most severe at 0.35 Hz. Whenever motion cueing and/or artificial OtW visuals are applied, sickness elicited is better described as simulator sickness, then defined as sickness only occurring during the simulated, but not during the real ride.
Topics
TNO Identifier
961138
ISSN
2115418X
Publisher
Driving Simulation Association
Source title
Actes (IFSTTAR), 20th Driving Simulation and Virtual Reality Conference and Exhibition, DSC 2021 EUROPE, 14 September 2021 through 17 September 2021
Editor(s)
Kemeny, A.
Chardonnet, J.R.
Colombet, F.
EspiƩ, S.
Merienne, F.
Chardonnet, J.R.
Colombet, F.
EspiƩ, S.
Merienne, F.
Pages
59-63
Files
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