Virtual characters that work: fit-for-purpose behavior of virtual entities in training simulations
report
Realizing the potential of simulation for training demands that virtual players (the Non Playing Characters, or NPCs) behave in a believable fashion and in conjunction with the training objectives. To demonstrate ‘fit-for-purpose realism’, an NPC should adhere to relevant protocols, norms and values of the situational context (“believability”), and it should elicit a response in the trainee that is considered appropriate when the situation would be encountered in the real world. To support teams tasked with the development of a training simulation, a working approach was developed to address the requirements of NPCs. It consists of three systematic series of assignments and questions. The first part supports the team with identifying the NPC behaviors that are essential for the learning goals of the trainee. The second part supports tuning the NPC behaviors to the situational context. The third part consists of a guided critical evaluation of the determined behavior specifications. The working approach is meant to be used as guidance, assisting a team with the consideration of options, enabling making well-founded decisions.
TNO Identifier
871988
Publisher
TNO
Collation
48 p. (incl. bijlagen)
Place of publication
Soesterberg