Watching videos together in social virtual reality: An experimental study on user's QoE
conference paper
In this paper, we describe a user study in which pairs of users watch a video trailer and interact with each other, using two social Virtual Reality (sVR) systems, as well as in a face-to-face condition. The sVR systems are: Facebook Spaces, based on puppet-like customized avatars, and a video-based sVR system using photo-realistic virtual user representations. We collect subjective and objective data to analyze users' Quality of Experience (QoE) and compare their interaction in VR to that observed during the real-life scenario. Our results show that the experience delivered by the video-based sVR system is comparable with real-life settings, while the puppet-based avatars limit the perceived quality of the interaction. Our protocol for QoE assessment is fully documented to allow replication in similar experiments. © 2019 IEEE.
Topics
TNO Identifier
869357
ISBN
9781730000000
Publisher
Institute of Electrical and Electronics Engineers Inc.
Article nr.
8798264
Source title
26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019, 23 March 2019 through 27 March 2019
Pages
890-891
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