WebVR meets WebRTC: Towards 360-degree social VR experiences
conference paper
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile business environment. During 2016 new 360-degree cameras and VR headsets entered the consumer market, distribution platforms are being established and new production studios are emerging. VR is evermore becoming a hot topic in research and industry and many new and exciting interactive VR content and experiences are emerging. The biggest gap we see in these experiences are social and shared aspects of VR. In this demo we present our ongoing efforts towards social and shared VR by developing a modular web based VR framework, that extends current video conferencing capabilities with new functionalities of Virtual and Mixed Reality. It allows us to connect two people together for mediated audio-visual interaction, while being able to engage in interactive content. Our framework allows to run extensive technological and user based trials in order to evaluate VR experiences and to build immersive multi-user interaction spaces. Our first results indicate that a high level of engagement and interaction between users is possible in our 360-degree VR set-up utilizing current web technologies. © 2017 IEEE.
IEEE Computer Society, Visualization and Graphics Technical Committee (VGTC)
IEEE Computer Society, Visualization and Graphics Technical Committee (VGTC)
Topics
TNO Identifier
762765
ISBN
9781509066476
Publisher
IEEE Computer Society
Article nr.
7892377
Source title
19th IEEE Virtual Reality, VR 2017. 18 March 2017 through 22 March 2017
Pages
457-458
Files
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