Simulation of motion parallax by correcting the out-the-window scenery for head position

conference paper
This article reports on an exploratory study in a fixed-based simulator to investigate the possible advantage (more presence) and disadvantage (more simulator sickness) of enhancing the visual realism in terms of head-slaved motion parallax. The study was performed in a flight simulator. Since most tasks involved taxiing over a virtual airfield, the findings also apply to driving simulation. From this experiment we conclude that simulation of motion parallax by correcting the out-the-window scenery for head position effectively increases presence, and it can relatively easy be implemented in a simulation environment as compared to the implementation of stereo 3D. However, the flip-side of the coin seems to be that head-slaved motion parallax seems to induce more simulator sickness.
TNO Identifier
528134
Source title
Proceedings of DSC 2015 Europe - Driving Simulation Conference & Exhibition, Max Planck Institute for Biological Cybernetics, Tübingen, 16 – 18 Sep 2015
Editor(s)
Bülthoff, H.
Kemeny, A.
Pretto, P.
Pages
101-105
Files
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