Serious gaming used as management intervention to prevent work-related stress and raise work-engagement among workers
conference paper
Work-related stress is a large occupational risks in the Netherlands but interventions to reduce this risk are not implemented in organizations. The characteristics of a serious game make it a useful training tool for managers to raise awareness on their role in stimulating work engagement and managing work-related stress. In this research project a serious game for managers is developed and implemented and will be evaluated as an intervention to reduce work-related stress and raise work-engagement among employees. The evaluation will be done in a longitudinal case-control study, using a generic, standardized evaluation framework for validation of serious games. Focus of the evaluation will be on the direct effects of playing the game and on long-term effects, cf. transfer of training. In this paper the development of the game and the design for the evaluation study will be described. © 2013 Springer-Verlag.
Topics
Management interventionSerious gamingInterventionCase-control studyEvaluation frameworkLong-term effectsManagement interventionsSerious gamingTransfer of trainingsWork-related stressWorkengagementErgonomicsHuman resource managementManagersPersonnel trainingRisk managementSafety engineeringOccupational risks
TNO Identifier
478208
ISSN
03029743
ISBN
9783642391811
Source title
4th Int. Conf. on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: Human Body Modeling and Ergonomics, DHM 2013, Held as Part of 15th Int. Conf. on Human-Computer Interaction, HCI 2013, 21 July 2013 through 26 July 2013, Las Vegas, NV
Pages
149-158
Files
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