Characters with personality!

conference paper
Serious games offer an opportunity for learning communication skills by practicing conversations with one or more virtual characters, provided that the character(s) behave in accordance with their assigned properties and strate-gies. This paper presents an approach for developing virtual characters by using the Belief-Desire-Intentions (BDI) concept. The BDI-framework was used to equip virtual characters with personality traits, and make them act accordingly. A sales game was developed as context: the player-trainee is a real-estates salesman; the virtual character is a potential buyer. The character could be modeled to behave either extravert or introvert; agreeable or non-agreeable; and combinations thereof. A human subjects study was conducted to examine whether naïve players experience the personality of the virtual characters in ac-cordance with their assigned profile. The results unequivocally show that they do. The proposed approach is shown to be effective in creating individualized characters, it is flexible, and it is relatively easy to scale, adapt, and re-use de-veloped models.
TNO Identifier
461892
Publisher
Springer
Source title
Proceedings of the Inteligent Virtual Agents (IVA) Held at: Santa Cruz, CA
Editor(s)
Nakano, Y.
Et al.
Place of publication
Berlin/Heidelberg
Pages
426-439
Files
To receive the publication files, please send an e-mail request to TNO Repository.