Re-usable behavior specifications for tactical doctrine

conference paper
Developing behavior specifications that are re-usable across different simulation applications is a challenging task. Not only is the actual behavior often not fully understood, but devising a suitable architecture in which the behavior can be incorporated and executed is also very difficult. It is well known that developing and maintaining useful behavior specifications is very costly in time and resources. Therefore the re-use of behavior specifications is an attractive option.
This paper proposes a conceptual architecture for enabling the re-use of behavior specifications. It leverages existing gaming technology, which is used to compose re-usable behavior specifications. We have validated this approach by implementing behavior specifications for tactical doctrine in different simulations and present our lessons learned.
TNO Identifier
28536
Publisher
Simulation Interoperability Standards Organization's (SISO)
Source title
18th Annual Conference on Behavior Representation in Modeling & Simulation (BRIMS-2009), March 30 – April 2, 2009, Sundance Resort, UT, USA., 09-BRIMS-006
Pages
15-22