Interactive Gaming Quality differs per broadband provider
other
Recently TNO Information and Communication Technology has developed a test protocol for assessing the quality as experienced by users of so-called First Person Shooter games. In December 2006 TNO completed a benchmark with the developed test protocol. The test protocol has been used to assess the Interactive Gaming quality for unloaded access networks and for the situation where during game play a heavy download takes place. The tests were conducted using connections from six different broadband providers. Our benchmark has shown thatwhen competing applications are active, such as heavy downloads, significant differences occur between the performance of the broadband providers and that gaming quality can become unacceptably low. The benchmark also shows that when broadband connections are not loaded there is hardly any difference between broadband providers..
Interactive Games vormen een steeds belangrijkere factor bij het gebruik van breedband door consumenten. Door verschillende partijen wordt voorspeld dat binnen een paar jaar een kwart van al het netwerkverkeer afkomstig zal zijn van Interactive Games. Daarnaast zijn er steeds meer initiatieven om Interactive Games in te zetten voor serieuze doeleinden zoals onderwijs, training en voorlichting.
TNO Identifier
479744
Publisher
TNO
Place of publication
Delft
Pages
3 p.