Cybersickness and desktop simulations : field of view effects and user experience
conference paper
We used a desktop computer game environment to study the effect Field-of-View (FOV) on cybersickness. In particular, we examined the effect of differences between the internal FOV (iFOV, the FOV which the graphics generator is using to render its images) and the external FOV (eFOV, the FOV of the presented images as seen from the physical viewpoint of the observer). Somewhat counter-intuitively, we find that congruent iFOVs and eFOVs lead to a higher incidence of cybersickness. A possible explanation is that the incongruent conditions were too extreme, thereby reducing the experience of vection. We also studied the user experience (appraisal) of this virtual environment as a function of the degree of cybersickness. We find that cybersick participants experience the simulated environment as less pleasant and more arousing, and possibly also as more distressing. Our present findings have serious implications for desktop simulations used both in military and in civilian training, instruction and planning applications.
Topics
TNO Identifier
22173
ISSN
0277786X
ISBN
9780819471482
Publisher
The International Society for Optical Engineering
Article nr.
69570P
Source title
Proc. SPIE Vol. 6957-21, Enhanced and Synthetic Vision 2008, Orlando FL, USA, March 2008
Editor(s)
Güell, J.J.
Uijt de Haag, M.
Uijt de Haag, M.
Pages
69570P/1-69570P/11