Motion perception modelling in flight simulation

conference paper
Motion cueing algorithms are indispensable to transform aircraft motions into simulator motions. Usually, such algorithms apply to the whole flight envelope. Since a motion base should stay within its six degrees of freedom workspace, the parameter settings necessarily involve concessions, which may result in suboptimal motion cues for certain, manoeuvres. Modelling of pilot's motion and orientation perception may help to understand the effect of motion cues on the pilot's behaviour. This paper presents a mathematical model of the sensory interactions that are relevant for the perception of simulator motion. The output of the model is illustrated with an experimental simulator condition of a takeoff that was judged realistic by experienced pilots, despite substantial differences between simulator pitch and aircraft pitch. We conclude that a model approach may offer an objective tool to evaluate a simulator's motion fidelity.
TNO Identifier
12994
Source title
Proceedings Royal Aeronautical Society, Flight Simulation 1929-2029: a centennial perspective, London, UK, 26-27 May 2004
Collation
9 p.
Files
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