Applying virtual environments to training and simulation (abstract)
conference paper
Virtual environment (VE) technology is expected to make a big impact on future training and simulation systems. Direct stimulation of human-senses (eyesight, auditory, tactile) and new paradigms for user input will improve the realism of simulations and thereby the effectiveness of training systems. A virtual environment can be defined as a multi-dimensional experience which is totally or partially computer generated and can be accepted as cognitively valid. Based upon this definition, a dassification of various types of VE systems can be made. This classification proves helpful in assessing the applicabiliiy of VE technology to training and simulation systems.
Topics
TNO Identifier
94641
Publisher
Z.uitg.
Source title
Applied Vision Association Annual General Meeting 1993 - Simulated and Virtual Realities, 29th to 31st March 1993, University of Bristol, UK
Place of publication
Z.pl.
Pages
30