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Schreuder, M. (author), Thurlings, M.E. (author), Brouwer, A.M. (author), van Erp, J.B.F. (author), Tangermann, M. (author)
Giving direct feedback on a mental state is common practice in motor imagery based brain-computer interfaces (BCI), but has not been reported for those based on eventrelated potentials (ERP). Potentially, such feedback could allow the user to adjust his strategy during a running trial to obtain the required response. In order to test the...
conference paper 2012
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Tak, S. (author), Toet, L. (author)
Despite the availability of a broad range of newly developed multisensory displays and interaction techniques, multisensory interactive data representations are still not widely used. We argue that for complex information analysis multisensory data representations and multimodal interactivity are essential. By leveraging the benefits of the...
conference paper 2013
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de Greef, T. (author), Mohabir, A. (author), van der Poelm, I. (author), Neerincx, M.A. (author)
Contemporary and future technologies are getting more intelligent and connect easily to one another, potentially leading to conflicts with human ethical values. Value Sensitive Design (VSD) is promising for its focus on ethical values but lacks an explicit and systematical elicitation of requirements, which is targeted explicitly in the situated...
conference paper 2013
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Kegel, I. (author), Cesar, P. (author), Jansen, J. (author), Bulterman, D.C.A. (author), Stevens, T. (author), Kort, J. (author), Färber, N. (author)
Low-cost video conferencing systems have provided an existence proof for the value of video communication in a home setting. At the same time, current systems have a number of fundamental limitations that inhibit more general social interactions among multiple groups of participants. In our work, we describe the development, implementation and...
conference paper 2012
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Correia Grácio, B.J. (author), Wentink, M. (author), Bos, J.E. (author), van Paassen, M.M. (author), Mulder, M. (author)
In motion simulation, motion cueing algorithms are used to transform vehicle inertial cues into inertial cues that are within the simulator physical limits. Most motion cueing algorithms aim to minimize the error between these vehicle inertial cues and those generated by the simulator. Although this is one way to approach the problem, one can...
conference paper 2012
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Bosse, T. (author), van Lambalgen, R. (author), van Maanen, P.P. (author), Treur, J. (author)
To provide personalized intelligent ambient support for persons performing demanding tasks, it is important to have insight in their state of attention. Existing models for attention have difficulties in distinguishing between stressed and relaxed states. To solve this problem, this paper proposes to extend an existing model for attention with a...
conference paper 2012
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van der Hulst, A.H. (author), Ruijsendaal, M. (author)
Tactical-and strategic decision making in the safety domain is a form of 'complex decision making with Naturalistic Decision Making as the predomi-nant line of research. At the heart of the Decision Making expertise are 'situa-tion assessment capabilities, the most 'intuitive aspect of complex decision making. In training it is also the most...
conference paper 2012
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Correia Grácio, B.J. (author), Wentink, M. (author), Bos, J.E. (author), van Paassen, M.M. (author), Mulder, M. (author)
In the field of motion simulation it was found that a visual amplitude equal to the inertial amplitude does not always provide the best perceived match between visual and inertial motion. This result is thought to be caused by the “quality” of the motion cues delivered by the simulator motion and visual systems. This paper studies how different...
conference paper 2012
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Steen, M.G.D. (author), Aarts, O.A.J. (author), Broekman, C.C.M.T. (author)
Human-centred design (HCD) is a form of open innovation in which researchers and designers cooperate with (potential) users or customers, e.g. in co-design workshops, interviews, user tests and trials. Based on a case study of two open innovation projects in which HCD activities were organized (TA2 and WeCare), and a survey amongst team members...
conference paper 2012
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Mioch, T. (author), Smets, N.J.J.M. (author), Neerincx, M.A. (author)
This paper presents a test battery method to investigate (relative) operational upsides and downsides of robot innovations. This method was applied to test the teleoperated Generaal robot and the NIFTi robot that could be operated in manual and semi-automatic mode for navigation and situation sensing. The unit tasks of our test battery proved to...
conference paper 2012
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Schouten, D. (author), Smets, N. (author), Driessen, M. (author), Hanekamp, M. (author), Cremers, A.H.M. (author), Neerincx, M.A. (author)
Learning and acting on social conventions is problematic for low-literates and non-natives, causing problems with societal participation and citizenship. Using the Situated Cognitive Engineering method, requirements for the design of social conventions learning software are derived from demographic information, adult learning frameworks and ICT...
conference paper 2013
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van Diggelen, J. (author), Grootjen, M. (author), Ubink, E.M. (author), van Zomeren, M. (author), Smets, N.J.J.M. (author)
Optimal support of professionals in complex ambient task environments requires a system that delivers the Right Message at the Right Moment in the Right Modality: (RM)3. This paper describes a content-based design methodology and an agent-based architecture to enable real time decisions of information presentation according to (RM)3. We will...
conference paper 2013
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Cornelissen, F. (author), Neerincx, M.A. (author), Smets, N.J.J.M. (author), Breebaart, L. (author), Dujardin, P. (author), Wolff, M. (author)
This paper reports on the use and the evaluation of applying gaming aspects as a means to promote self-study and increase motivation to train for executing operations on human space flight missions that have a duration that exceeds the typical duration of low earth orbit missions. The gaming aspects that are evaluated include avatar...
conference paper 2012
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van den Bosch, K. (author), Boonekamp, R. (author)
The military increasingly use simulators and games to train personnel for performing specialized tasks under complex conditions. In many of these training programs, Subject Matter Experts (SMEs) of the training staff play various roles such as adversaries, team mates or other own forces. The advantage of SMEs is that they have the expertise to...
conference paper 2014
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Smeets, M.A.M. (author), Toet, A. (author), Duinkerken, R. (author), de Groot, J. (author), Kaldewaij, A. (author), van den Hout, M.A. (author)
Females evaluate ambiguous facial expression – morphed between happy and fearful – faces as more fearful when exposed to fear sweat as compared to control odor (Zhou & Chen, 2009). We investigated the specificity of this effect, i.e. whether processing of fearful faces is affected specifically by fear sweat. In Study 1, we investigated the...
conference paper 2011
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Streefkerk, J.W. (author), Vos, W.K. (author), Smets, N.J.J.M. (author)
Firefighters searching for victims work in hazardous environments with limited visibility, obstacles and uncertain navigation paths. In rescue tasks, extra sensor information from infrared cameras, indoor radar and gas sensors could improve vision, orientation and navigation. A visual and tactile interface concept is proposed that integrates...
conference paper 2012
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Broekens, J. (author), Harbers, M. (author), Brinkman, W. (author), Jonker, C. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
In this paper we experimentally investigate learning effects of a rigourously set up virtual reality (VR) negotiation training. We discuss the design of the system in detail. Further, we present results of an experiment (between subject; three experimental conditions: control, training once, repeated training; n=42) investigating learning...
conference paper 2012
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Lucassen, T. (author), Schraagen, J.M. (author)
Evaluating the credibility of information is a difficult yet essential task in a society where the Internet plays a large role. Familiarity with the topic at hand has been shown to have a large influence on the way credibility is evaluated; 'familiar users' tend to focus on semantic features, 'unfamiliar users' focus more on surface features. In...
conference paper 2012
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Peeters, M.M.M. (author), van den Bosch, K. (author), Meijer, J.J.C. (author), Neerincx, M.A. (author)
Serious games offer high potential for immersive, effective, and autonomous training. However, research has shown that trainees need guidance and structure during training. This could be achieved by means of well-chosen scenarios and targeted adaptations of the storyline based on didactic considerations. This paper discusses some of the...
conference paper 2012
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de Penning, H.L.H. (author), d' Avila Garcez, A. (author), Meyer, J.J.C. (author)
Deep Boltzmann Machines (DBM) have been used as a computational cognitive model in various AI-related research and applications, notably in computational vision and multimodal fusion. Being regarded as a biological plausible model of the human brain, the DBM is also becoming a popular instrument to investigate various cortical processes in...
conference paper 2013
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