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Smets, N.J.J.M. (author), Neerincx, M.A. (author), Looije, R. (author)
conference paper 2012
document
Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Virtual training systems with intelligent agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. For successful training, intelligent virtual agents should be able to show believable behavior, adapt their behavior to the trainee’s performance and give useful explanations about their...
article 2012
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Korteling, J.E. (author)
An overview is provided of the activities and results op GATE WP 4.4 entiteld Transfer of Gaming (ToG). This work package has produced the principles and methodologies concerning optimalization and measurement of transfer of training in serious gaming. In addition, true transfer of job-specific competences is demonstrated. GATE - Final...
article 2012
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Muller, T.J. (author), Heuvelink, A. (author), van den Bosch, K. (author), Swartjes, I. (author)
Serious games offer an opportunity for players to learn communication skills by practicing conversations with non-playing characters (NPCs). To realize this potential, the player needs freedom of play to discover the relationships between its actions and their effects on the partner and the conversation. Scripting is currently the common...
conference paper 2012
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Peeters, M.M.M. (author), Meyer, J.J.C. (author), van den Bosch, K. (author), Neerincx, M.A. (author)
Serious games enable trainees to practice independently of school, staff, and fellow students. This is important as amount of practice directly relates to training efficacy. It is also known that personalized guidance elevates the benefits of training. How to achieve automated guidance, for example to be used in serious games, is a yet unsolved...
conference paper 2012
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Harbers, M. (author), Bradshaw, J.M. (author), Johnson, M. (author), Feltovich, P. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
There are several applications in which humans and agents jointly perform a task. If the task involves interdependence among the team members, coordination is required to achieve good team performance. This paper discusses the role of explanation in coordination in human-agent teams. Explanations about agent behavior for humans can improve...
conference paper 2012
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Willems, R. (author), Pinkster, C. (author), Schultz, s. (author), Kuiper-Hoyng, L. (author)
In the GAMes for the Blind And Sighted project (GAMBAS) the Wii-game "The Explorer and the Mystery of the Diamond Scarab" was developed. Apart from the fun of playing with other children, the blind children benefit from playing the game because it helps them to improve their balance and locomotion skills. This Wii-game can be played both by...
other 2012
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van Maanen, P.P. (author), Wisse, F. (author), van Diggelen, J. (author), Beun, R.J. (author)
Problems with estimating trust in information sources are common in time constraining and ambiguous situations and often lead to a decrease of team performance. Humans lack the resources to track the integrity of information and thus tend to over- or under-rely on advice from support systems. Two types of adaptive team support have been...
conference paper 2011
document
Steen, M.G.D. (author), Aarts, O.A.J. (author), Broekman, C.C.M.T. (author), Prins, S.C.L. (author)
In this paper, we discuss several ways in which the capability approach offers a valuable and useful perspective to better understand and organize processes of designing ICT. First, we present the WeCare project, in which the authors work and which will serve as an example of applying the capability approach. Next, we introduce our understanding...
conference paper 2011
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Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Virtual training provides an effective means to train complex, dynamic tasks like social interaction, negotiation and crisis management. The virtual characters with whom the trainee interacts are often played by autonomous, intelligent agents. For effective training, it is required that the agents behave in a believable way. In order to display...
bookPart 2011
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Correia Grácio, B.J. (author), Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Kelly, L.C. (author), Houck, J.A. (author)
In motion simulation the inertial information generated by the motion platform is most of the times different from the visual information in the simulator displays. This occurs due to the physical limits of the motion platform. However, for small motions that are within the physical limits of the motion platform, one-to-one motion, i.e. visual...
conference paper 2011
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de Penning, H.L.H. (author), d'Avila Garcez, A.S. (author), Lamb, L.C. (author), Meyer, J.J.C. (author)
In real-world applications, the effective integration of learning and reasoning in a cognitive agent model is a difficult task. However, such integration may lead to a better understanding, use and construction of more realistic models. Unfortunately, existing models are either oversimplified or require much processing time, which is unsuitable...
conference paper 2011
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Mühl, C. (author), Brouwer, A.-M. (author), van Wouwe, N.C. (author), van den Broek, E.L. (author), Nijboer, F. (author), Heylen, D. (author)
Reliable applications of multimodal affective brain-computer interfaces (aBCI) require a detailed understanding of the processes involved in emotions. To explore the modality-specific nature of affective responses, we studied neurophysiological responses (i.e., electrocardiographical/ECG and electroencephalographical/EEG) of 24 subjects during...
conference paper 2011
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Motivation - The project is to reduce the therapist's workload in virtual reality exposure therapy (VRET) for anxiety disorders and explore cognitive ergonomic factors in the design of an internet-delivered multi-patient treatment system. Research questions - The aim can be achieved by system improvement on both the patient side and the...
conference paper 2011
document
Steen, M.G.D. (author), Aarts, O.A.J. (author), Broekman, C.C.M.T. (author), Prins, S.C.L. (author)
In this paper, we present some of the work that is being done in the WeCare project (in the AAL programme). The project’s goal is to introduce social networking services in the lives of older people, in order to improve their well-being. Participation in social networks, both online and ‘in real life’ will help them to stay in touch with family...
conference paper 2011
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Bijlsma, M. (author), Janssen, R. (author), de Koning, N. (author), Schlechter, J. (author)
Voorwoord: Voor u ligt een rapport over Het Nieuwe Werken bij het Rijk. Een rapport, zult u denken? Is dat niet meer van „het oude werken‟? Dit rapport is inderdaad geen verzameling twitterberichtjes en laat zich ook niet snel screenen op uw smartphone. Toch biedt dit rapport interessante inzichten over praktijkervaringen van de “pioniers”...
report 2011
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Neerincx, M.A. (author), de Greef, T. (author), Smets, N.J.J.M. (author), Sam, M.P. (author)
Shared Mental Models (SSM) are crucial for adequate coordination of activities and resource deployment in disaster responses. Both human and robot are actors in the construction of such models. Based on a situated Cognitive Engineering (sCE) methodology, we identified the needs, functions and evaluation paradigm for this model construction...
conference paper 2011
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Steen, M.G.D. (author)
article 2011
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Ros, R. (author), Nalin, M. (author), Wood, R. (author), Baxter, P. (author), Looije, R. (author), Demiris, Y. (author), Belpaeme, T. (author), Giusti, A. (author), Pozzi, C. (author)
We present insights gleaned from a series of child-robot interaction experiments carried out in a hospital paediatric department. Our aim here is to share good practice in experimental design and lessons learned about the implementation of systems for social HRI with child users towards application in "the wild", rather than in tightly...
conference paper 2011
document
Brouwer, A.M. (author), van Erp, J.B.F. (author)
article 2011
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