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Schreuder, M. (author), Thurlings, M.E. (author), Brouwer, A.M. (author), van Erp, J.B.F. (author), Tangermann, M. (author)
Giving direct feedback on a mental state is common practice in motor imagery based brain-computer interfaces (BCI), but has not been reported for those based on eventrelated potentials (ERP). Potentially, such feedback could allow the user to adjust his strategy during a running trial to obtain the required response. In order to test the...
conference paper 2012
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Graafland, M. (author), Schraagen, J.M.C. (author), Schijven, M.P. (author)
Background: The application of digital games for training medical professionals is on the rise. So-called ‘serious’ games form training tools that provide a challenging simulated environment, ideal for future surgical training. Ultimately, serious games are directed at reducing medical error and subsequent healthcare costs. The aim was to review...
article 2012
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Kegel, I. (author), Cesar, P. (author), Jansen, J. (author), Bulterman, D.C.A. (author), Stevens, T. (author), Kort, J. (author), Färber, N. (author)
Low-cost video conferencing systems have provided an existence proof for the value of video communication in a home setting. At the same time, current systems have a number of fundamental limitations that inhibit more general social interactions among multiple groups of participants. In our work, we describe the development, implementation and...
conference paper 2012
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Correia Grácio, B.J. (author), Wentink, M. (author), Bos, J.E. (author), van Paassen, M.M. (author), Mulder, M. (author)
In motion simulation, motion cueing algorithms are used to transform vehicle inertial cues into inertial cues that are within the simulator physical limits. Most motion cueing algorithms aim to minimize the error between these vehicle inertial cues and those generated by the simulator. Although this is one way to approach the problem, one can...
conference paper 2012
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Bosse, T. (author), van Lambalgen, R. (author), van Maanen, P.P. (author), Treur, J. (author)
To provide personalized intelligent ambient support for persons performing demanding tasks, it is important to have insight in their state of attention. Existing models for attention have difficulties in distinguishing between stressed and relaxed states. To solve this problem, this paper proposes to extend an existing model for attention with a...
conference paper 2012
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van der Hulst, A.H. (author), Ruijsendaal, M. (author)
Tactical-and strategic decision making in the safety domain is a form of 'complex decision making with Naturalistic Decision Making as the predomi-nant line of research. At the heart of the Decision Making expertise are 'situa-tion assessment capabilities, the most 'intuitive aspect of complex decision making. In training it is also the most...
conference paper 2012
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Correia Grácio, B.J. (author), Wentink, M. (author), Bos, J.E. (author), van Paassen, M.M. (author), Mulder, M. (author)
In the field of motion simulation it was found that a visual amplitude equal to the inertial amplitude does not always provide the best perceived match between visual and inertial motion. This result is thought to be caused by the “quality” of the motion cues delivered by the simulator motion and visual systems. This paper studies how different...
conference paper 2012
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Steen, M.G.D. (author), Aarts, O.A.J. (author), Broekman, C.C.M.T. (author)
Human-centred design (HCD) is a form of open innovation in which researchers and designers cooperate with (potential) users or customers, e.g. in co-design workshops, interviews, user tests and trials. Based on a case study of two open innovation projects in which HCD activities were organized (TA2 and WeCare), and a survey amongst team members...
conference paper 2012
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Thurlings, M.E. (author), Brouwer, A.M. (author), van Erp, J.B.F. (author), Blankertz, B. (author), Werkhoven, P.J. (author)
Event-related potential (ERP)-based brain–computer interfaces (BCIs) employ differences in brain responses to attended and ignored stimuli. Typically, visual stimuli are used. Tactile stimuli have recently been suggested as a gaze-independent alternative. Bimodal stimuli could evoke additional brain activity due to multisensory integration which...
article 2012
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Mioch, T. (author), Smets, N.J.J.M. (author), Neerincx, M.A. (author)
This paper presents a test battery method to investigate (relative) operational upsides and downsides of robot innovations. This method was applied to test the teleoperated Generaal robot and the NIFTi robot that could be operated in manual and semi-automatic mode for navigation and situation sensing. The unit tasks of our test battery proved to...
conference paper 2012
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van Rijk, R. (author), Besselink, S.J.M. (author), Ven, J.G.M. (author)
report 2012
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Steen, M.G.D. (author)
Many innovations in the information and communication technology (ICT) industry are driven by technological developments, rather than by concerns for users’ needs and preferences. This technology push approach brings a risk of creating products or services that people cannot or do not want to use. In some projects, however, people conduct human...
article 2012
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Cornelissen, F. (author), Neerincx, M.A. (author), Smets, N.J.J.M. (author), Breebaart, L. (author), Dujardin, P. (author), Wolff, M. (author)
This paper reports on the use and the evaluation of applying gaming aspects as a means to promote self-study and increase motivation to train for executing operations on human space flight missions that have a duration that exceeds the typical duration of low earth orbit missions. The gaming aspects that are evaluated include avatar...
conference paper 2012
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Streefkerk, J.W. (author), Vos, W.K. (author), Smets, N.J.J.M. (author)
Firefighters searching for victims work in hazardous environments with limited visibility, obstacles and uncertain navigation paths. In rescue tasks, extra sensor information from infrared cameras, indoor radar and gas sensors could improve vision, orientation and navigation. A visual and tactile interface concept is proposed that integrates...
conference paper 2012
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Broekens, J. (author), Harbers, M. (author), Brinkman, W. (author), Jonker, C. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
In this paper we experimentally investigate learning effects of a rigourously set up virtual reality (VR) negotiation training. We discuss the design of the system in detail. Further, we present results of an experiment (between subject; three experimental conditions: control, training once, repeated training; n=42) investigating learning...
conference paper 2012
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Correia Grácio, B.J. (author), Bos, J.E. (author)
Humans are able to estimate the vertical direction of an Earth fixed reference frame, which estimate is known as the subjective vertical (SV). To identify the SV, a distinction must be made between accelerations due to self-motion and gravity. Previous studies on this topic measured the SV using a variety of methods possibly affecting the...
article 2012
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Lucassen, T. (author), Schraagen, J.M. (author)
Evaluating the credibility of information is a difficult yet essential task in a society where the Internet plays a large role. Familiarity with the topic at hand has been shown to have a large influence on the way credibility is evaluated; 'familiar users' tend to focus on semantic features, 'unfamiliar users' focus more on surface features. In...
conference paper 2012
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Peeters, M.M.M. (author), van den Bosch, K. (author), Meijer, J.J.C. (author), Neerincx, M.A. (author)
Serious games offer high potential for immersive, effective, and autonomous training. However, research has shown that trainees need guidance and structure during training. This could be achieved by means of well-chosen scenarios and targeted adaptations of the storyline based on didactic considerations. This paper discusses some of the...
conference paper 2012
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Korteling, J.E. (author)
Potential users of serious gaming products (e.g. in education and companies) require useful and evidence-based games that are not only attractive and motivating, but also combine didactical surplus-value with cost-effectiveness. Knowledge on the combination of these major elements is still scarce, especially validation methods and measurement...
article 2012
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Kruijff, G.J.M. (author), Janíček, M. (author), Keshavdas, S. (author), Larochelle, B. (author), Zender, H. (author), Smets, N.J.J.M. (author), Mioch, T. (author), Neerincx, M.A. (author), van Diggelen, J. (author), Colas, F. (author), Liu, M. (author), Pomerleau, F. (author), Svoboda, T. (author), Petriček, T. (author), Pirri, F. (author), Giannni, M. (author), Papadakis, P. (author), Sinha, A. (author), Balmer, P. (author), Tomatis, N. (author), WOrst, R. (author), Linder, T. (author), Surmann, H. (author), Tretyakov, V. (author), Corrao, S. (author), Pratzler-Wanczura, S. (author), Sulk, M. (author)
The paper describes experience with applying a user-centric design methodology in developing systems for human-robot teaming in Urban Search & Rescue. A human-robot team consists of several robots (rovers/UGVs, microcopter/UAVs), several humans at an off-site command post (mission commander, UGV operators) and one on-site human (UAV operator)....
conference paper 2012
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