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van de Merwe, K. (author), Oprins, E. (author), Eriksson, F. (author), van der Plaat, A. (author)
A decision support tool, called Speed and Route Advisor (SARA), was developed at Schiphol Airport to help air traffic controllers achieve increased accuracy in traffic delivery. Its influence on controller performance, workload, and situation awareness was evaluated in a real-time simulation and in an operational trial. The findings indicate...
article 2012
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Paradies, G. (author), Huis in 't Veld, M.A.A. (author)
article 2013
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Mühl, C. (author), Gürkök, H. (author), Plass-Oude Bos, D. (author), Thurlings, M.E. (author), Scherffig, L. (author), Duvinage, M. (author), Elbakyan, A.A. (author), Kang, S. (author), Poel, M. (author), Heylen, D. (author), TNO Defensie en Veiligheid (author)
The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having one condition in which the subject played the...
article 2010
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Tak, S. (author), Westendorp, P. (author), van Rooij, I. (author)
Keyboard shortcuts are generally accepted as the most efficient method for issuing commands, but previous research has suggested that many people do not use them. In this study we investigate the use of keyboard shortcuts further and explore reasons why they are underutilized by users. In Experiment 1, we establish two baseline findings: (1)...
article 2013
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Toet, A. (author), TNO Defensie en Veiligheid (author)
New methods to automatically generate virtual character movements. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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Graafland, M. (author), Schraagen, J.M.C. (author), Schijven, M.P. (author)
Background: The application of digital games for training medical professionals is on the rise. So-called ‘serious’ games form training tools that provide a challenging simulated environment, ideal for future surgical training. Ultimately, serious games are directed at reducing medical error and subsequent healthcare costs. The aim was to review...
article 2012
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Steen, M.G.D. (author)
article 2013
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Brouwer, A.M. (author), van Erp, J.B.F. (author)
article 2011
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van Erp, J.B.F. (author), TNO Defensie en Veiligheid (author)
New techniques based on brain signals aim to make navigation through virtual worlds more intuitive. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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van Berkum, J.J.A. (author), de Goede, D. (author), van Alphen, P.M. (author), Mulder, E.R. (author), Kerstholt, J.H. (author)
In neurocognitive research on language, the processing principles of the system at hand are usually assumed to be relatively invariant. However, research on attention, memory, decision-making, and social judgment has shown that mood can substantially modulate how the brain processes information. For example, in a bad mood, people typically have...
article 2013
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Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), TNO Defensie en Veiligheid (author)
Several strategies are used to explain emergent interaction patterns in agent-based simulations. A distinction can be made between simulations in which the agents just behave in a reactive way, and simulations involving agents with also pro-active (goal-directed) behavior. Pro-active behavior is more variable and harder to predict than reactive...
article 2010
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Korteling, J.E. (author), TNO Defensie en Veiligheid (author)
How to optimize, measure and validate true learning effects of educational serious games. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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Hoogendoorn, M. (author), Jaffry, S.W. (author), van Maanen, P.P. (author), Treur, J. (author)
Abstract. Within human trust related behaviour, according to the literature from the domains of Psychology and Social Sciences often non-rational behaviour can be observed. Current trust models that have been developed typically do not incorporate non-rational elements in the trust formation dynamics. In order to enable agents that interact with...
article 2013
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Thurlings, M.E. (author), Brouwer, A.M. (author), van Erp, J.B.F. (author), Blankertz, B. (author), Werkhoven, P.J. (author)
Event-related potential (ERP)-based brain–computer interfaces (BCIs) employ differences in brain responses to attended and ignored stimuli. Typically, visual stimuli are used. Tactile stimuli have recently been suggested as a gaze-independent alternative. Bimodal stimuli could evoke additional brain activity due to multisensory integration which...
article 2012
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Toet, A. (author), Tak, S. (author)
Previous research has shown that perceived facial valence is biased toward background valence. Here, we examine whether background dominance also affects perceived facial dominance. In particular, we hypothesized that downward-pointing triangles, which are known to convey threat, would affect perceived facial dominance. Participants judged...
article 2013
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Steen, M.G.D. (author)
Many innovations in the information and communication technology (ICT) industry are driven by technological developments, rather than by concerns for users’ needs and preferences. This technology push approach brings a risk of creating products or services that people cannot or do not want to use. In some projects, however, people conduct human...
article 2012
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Correia Grácio, B.J. (author), Bos, J.E. (author)
Humans are able to estimate the vertical direction of an Earth fixed reference frame, which estimate is known as the subjective vertical (SV). To identify the SV, a distinction must be made between accelerations due to self-motion and gravity. Previous studies on this topic measured the SV using a variety of methods possibly affecting the...
article 2012
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van Erp, J.B.F. (author)
article 2011
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Korteling, J.E. (author)
Potential users of serious gaming products (e.g. in education and companies) require useful and evidence-based games that are not only attractive and motivating, but also combine didactical surplus-value with cost-effectiveness. Knowledge on the combination of these major elements is still scarce, especially validation methods and measurement...
article 2012
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Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Virtual training systems with intelligent agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. For successful training, intelligent virtual agents should be able to show believable behavior, adapt their behavior to the trainee’s performance and give useful explanations about their...
article 2012
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