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- Serious gaming used as management intervention to prevent work-related stress and raise work-engagement among workers
- Worktime Control and Employee Well-being Indicators: An Interplay between Need for-, Access to-, and Use of Worktime Control
- Symposium: Future Policy Development on Psychosocial Risks and Mental Health at Work in the European Union
- Mixed reality system and objective ergonomics evaluation for designing work stations in manufacturing industry
- The role of mindful organising and resilience in relation to innovation adoption of employees in logistics: Abstract
- Investing in workplace innovation pays off for SME's: A regional innovation initiative from the Netherlands
- Predicting the Effectiveness of Work-focused Treatment of Common Mental Disorders: The Influence of Baseline Self-efficacy, Depression and Anxiety
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