(1 - 20 of 45)

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Smelik, R.M. (author), Tutenel, T. (author), de Kraker, J.K. (author), Bidarra, R. (author), TNO Defensie en Veiligheid (author)
Military training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics. One of the difficulties instructors face when using games as a training tool is the creation of suitable content, including scenarios, entities, and corresponding terrain models. Terrain plays a key role in many military...
article 2010
document
van den Bosch, K. (author), TNO Defensie en Veiligheid (author)
Explanations of characters to increase trainees’ learning of serious games. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
document
TNO Defensie en Veiligheid (author)
Artikeltje over GATE PIlot Safety aka Burgemeestersgame
article 2010
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van de Ven, J.G.M. (author), TNO Defensie en Veiligheid (author)
Learn more about a crisis management process in eight minutes. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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Smelik, R.M. (author), Tutenel, T. (author), de Kraker, K.J. (author), Bidarra, R. (author), TNO Defensie en Veiligheid (author)
Procedural modelling is an attractive alternative to cut down the costs of manual content creation for virtual worlds. We discuss our declarative modelling approach to the creation of 3D virtual worlds, which integrates a variety of procedural techniques in order to enable a non-specialist user to interactively create a complete 3D virtual world...
conference paper 2010
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Toet, A. (author), van der Spek, E.D. (author), Houtkamp, J.M. (author)
We investigated if cybersickness has an effect on the affective appraisal of a virtual environment (VE). For many applications it is essential that users experience the simulated environment in a similar way as the corresponding real one. Navigation through VEs is known to negatively influence the physical well-being of observers by inducing...
article 2010
document
Hendrickx, Q. (author), Smelik, R.M. (author), Bidarra, R. (author), TNO Defensie en Veiligheid (author)
Realistic rendering of water bodies such as rivers and oceans has proven to be one of the most difficult challenges in computer graphics. This challenge can be split into two main problems: simulating the movement of water and simulating the optical properties of water. This poster focuses on the problem of simulating water movement in complex...
conference paper 2010
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Lopes, R. (author), Tutenel, T. (author), Smelik, R.M. (author), de Kraker, J.K. (author), Rafael Bidarra, R. (author), TNO Defensie en Veiligheid (author)
Modern games often feature highly detailed urban environments. However, buildings are typically represented only by their facade, because of the excessive costs it would entail to model all building interiors of a city by hand. Although there exist automated procedural techniques for building interiors, their application is to date limited. One...
conference paper 2010
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Tutenel, T. (author), Smelik, R.M. (author), Bidarra, R. (author), de Kraker, K.J. (author), TNO Defensie en Veiligheid (author)
Procedural content generation is becoming more and more relevant to solve the problem of content creation for the ever growing virtual worlds of games, simulations and other applications. However, these procedures are often unintuitive or use vague parameters, making it somewhat difficult for a designer to express his or her creative intent....
conference paper 2010
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TNO Defensie en Veiligheid (author)
Spelend leren / Serious gaming over GATE / VSTEP / TNO etc
article 2010
document
Toet, A. (author), TNO Defensie en Veiligheid (author)
New methods to automatically generate virtual character movements. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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van Erp, J.B.F. (author), TNO Defensie en Veiligheid (author)
New techniques based on brain signals aim to make navigation through virtual worlds more intuitive. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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Korteling, J.E. (author), TNO Defensie en Veiligheid (author)
How to optimize, measure and validate true learning effects of educational serious games. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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Bidarra, R. (author), de Kraker, K.J. (author), Smelik, R.M. (author), Tutenel, T. (author)
Manual content creation for virtual worlds can no longer satisfy the increasing demand arising from areas as entertainment and serious games, simulations, movies, etc. Furthermore, currently deployed modeling tools basically do not scale up: while they become more and more specialized and complex, they strikingly fail to assist designers in...
conference paper 2010
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Brinkman, W.P. (author), Doherty, G. (author), Gorini, A. (author), Gaggioli, A. (author), Neerincx, M. (author), TNO Defensie en Veiligheid (author)
The use of technology, such as virtual reality, electronic diaries, multimedia, brain computing and computer games, to support the care and rehabilitation of patients affected by mental disorders is a relatively new and advancing research area. In this workshop, researchers, developers and mental health professionals will present and discuss...
conference paper 2010
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Baxter, P. (author), Belpaeme, T. (author), Canamero, L. (author), Cosi, P. (author), Demiris, Y. (author), Enescu, V. (author)
Artificial companion agents have the potential to combine novel means for effective health communication with young patients support and entertainment. However, the theory and practice of long-term child-robot interaction is currently an underdeveloped area of research. This paper introduces an approach that integrates multiple functional...
conference paper 2011
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Smelik, R.M. (author)
doctoral thesis 2011
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Cohen, I. (author), Looije, R. (author), Neerincx, M.A. (author)
Social robots can comfort and support children who have to cope with chronic diseases. In previous studies, a "facial robot", the iCat, proved to show well-recognized emotional expressions that are important in social interactions. The question is if a mobile robot without a face, the Nao, can express emotions with its body. First, dynamic body...
conference paper 2011
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Motivation - The project is to reduce the therapist's workload in virtual reality exposure therapy (VRET) for anxiety disorders and explore cognitive ergonomic factors in the design of an internet-delivered multi-patient treatment system. Research questions - The aim can be achieved by system improvement on both the patient side and the...
conference paper 2011
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Kerbusch, P. (author), Schram, J. (author), van den Bosch, K. (author)
Soldiers on mission in areas with unfamiliar cultures must be able to take into account the norms of the local culture when assessing a situation, and must be able to adapt their behavior accordingly. Innovative technologies provide opportunity to train the required skills in an interactive and realistic setting (e.g. serious games, or mixed...
conference paper 2011
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