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An expressive virtual audience with flexible behavioral styles
Human Aspects in Ambient Intelligence: Contemporary Challenges and Solutions
Determining mental load through measuring brain signals
Gamification for astronaut training
Long-term human-robot interaction with young users
Child's recognition of emotions in robot's face and body
Internet-delivered multi-patient virtual reality exposure therapy system for the treatment of anxiety disorders
Effects of mobile support on situation awareness and navigation in a field and game environment
Influence of moving visual surroundings on walking
Rolling into spatial disorientation: Simulator demonstration of the post-roll (Gillingham) illusion
Simulating human movement
Brain controlled navigation through virtual worlds
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