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  • (-) = Virtual environments and Gaming
  • (-) = BSS - Behavioural and Societal Sciences
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  • article (17)
  • conference paper (7)

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  • Information Society (16)
  • PCS - Perceptual and Cognitive Systems (12)
  • TPI - Training & Performance Innovations (10)
  • Social Impact of ICT (8)
  • Defence, Safety and Security (2)
  • PCS - Perceptual and Cognitive Systems TPI - Training & Performance Innovations (2)
  • Tactile (2)
  • Virtual environment (2)
  • Virtual reality (2)
  • gaming (2)

Author

  • Neerincx (5)
  • van den Bosch (4)
  • van Erp (3)
  • Brinkman (2)
  • Brouwer (2)
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Date

2009 - 2015
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Format: 2023/02/01
(1 - 20 of 25)
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Virtual Pilot: Agent-based simulation for effective training
Virtual Pilot: Agent-based simulation for effective training
Controlling a tactile ERP-BCI in a dual-task
Controlling a tactile ERP-BCI in a dual-task
An expressive virtual audience with flexible behavioral styles
An expressive virtual audience with flexible behavioral styles
Human Aspects in Ambient Intelligence: Contemporary Challenges and Solutions
Human Aspects in Ambient Intelligence: Contemporary Challenges and Solutions
Serious training for mayors
Serious training for mayors
Buyers are liars, sellers are yellers
Buyers are liars, sellers are yellers
Effects of signals of disorder on fear of crime in real and virtual environments
Effects of signals of disorder on fear of crime in real and virtual environments
Determining mental load through measuring brain signals
Determining mental load through measuring brain signals
Systematic review of serious games for medical education and surgical skills training
Systematic review of serious games for medical education and surgical skills training
Gamification for astronaut training
Gamification for astronaut training
Hoe realistisch moet een serious game zijn? Op zoek naar de optimale fidelity
Hoe realistisch moet een serious game zijn? Op zoek naar de optimale fidelity
Explanation in human-agent teamwork
Explanation in human-agent teamwork
Long-term human-robot interaction with young users
Long-term human-robot interaction with young users
Child's recognition of emotions in robot's face and body
Child's recognition of emotions in robot's face and body
Internet-delivered multi-patient virtual reality exposure therapy system for the treatment of anxiety disorders
Internet-delivered multi-patient virtual reality exposure therapy system for the treatment of anxiety disorders
Effects of mobile support on situation awareness and navigation in a field and game environment
Effects of mobile support on situation awareness and navigation in a field and game environment
Influence of moving visual surroundings on walking
Influence of moving visual surroundings on walking
Rolling into spatial disorientation: Simulator demonstration of the post-roll (Gillingham) illusion
Rolling into spatial disorientation: Simulator demonstration of the post-roll (Gillingham) illusion
Explaining virtual character behavior
Explaining virtual character behavior
Burgemeestersgame voor oefenen bestuursdilemma's
Burgemeestersgame voor oefenen bestuursdilemma's
(1 - 20 of 25)
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