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Hartanto, D. (author), Brinkman, W.P. (author), Kampmann, I.L. (author), Morina, N. (author), Emmelkamp, P.G. (author), Neerincx, M.A. (author)
Current developments of virtual reality exposure therapy (VRET) system focus mainly on systems that can be used in health clinics under the direct supervision of a therapist. Offering patients however the possibility to do this treatment at home would make VRET more accessible. In this paper we therefore present a home-based VRET system for the...
conference paper 2015
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Schouten, D.G.M. (author), Pfab, I. (author), Cremers, A.H.M. (author), van Dijk, B. (author), Neerincx, M.A. (author)
This study investigated the effects of the gamification elements of scaffolding, score and hints on the user enjoyment and motivation of people of low literacy. In a four-condition within-subjects experiment, participants per-formed mental spatial ability tests with the aforementioned elements. Quantitative results were inconclusive, but post...
conference paper 2014
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Hartanto, D. (author), Kampmann, I.L. (author), Morina, N. (author), Emmelkamp, P.G.M. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)
Virtual reality exposure therapy has been proposed as a viable alternative in the treatment of anxiety disorders, including social anxiety disorder. Therapists could benefit from extensive control of anxiety eliciting stimuli during virtual exposure. Two stimuli controls are studied in this study: the social dialogue situation, and the dialogue...
article 2014
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Currently, expressive virtual humans are used in psychological research, training, and psychotherapy. However, the behavior of these virtual humans is usually scripted and therefore cannot be modified freely at runtime. To address this, we created a virtual audience with parameterized behavioral styles. This paper presents a parameterized...
article 2013
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This book presents recent developments is the field of human aspects in Ambient Intelligence. This field, and the associated workshop series, addresses multidisciplinary aspects of AmI with human-directed disciplines such as psychology, social science, neuroscience and biomedical sciences. The aim of the workshop series is to get researchers...
book 2013
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Werkhoven, P.J. (author), van Erp, J.B.F. (author)
This chapter discusses mechanisms of multimodal perception in the context of multimodal simulators and virtual worlds. We review some notable findings from psychophysical experiments with a focus on what we call touch-inclusive multimodal perception—that is, the sensory integration of the tactile system with other sensory systems such as vision...
bookPart 2013
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Brouwer, A.M. (author), van Erp, J.B.F. (author)
How can you tell whether someone working or gaming is mentally taxed too high or too low? In collaboration with Noldus IT (Wageningen) and the FC Donders Institute (Nijmegen), TNO designed and conducted an experiment to measure mental load through brain signals. 35 participants performed a computer task that varied in difficulty. Our classifiers...
article 2012
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Cornelissen, F. (author), Neerincx, M.A. (author), Smets, N.J.J.M. (author), Breebaart, L. (author), Dujardin, P. (author), Wolff, M. (author)
This paper reports on the use and the evaluation of applying gaming aspects as a means to promote self-study and increase motivation to train for executing operations on human space flight missions that have a duration that exceeds the typical duration of low earth orbit missions. The gaming aspects that are evaluated include avatar...
conference paper 2012
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Baxter, P. (author), Belpaeme, T. (author), Canamero, L. (author), Cosi, P. (author), Demiris, Y. (author), Enescu, V. (author)
Artificial companion agents have the potential to combine novel means for effective health communication with young patients support and entertainment. However, the theory and practice of long-term child-robot interaction is currently an underdeveloped area of research. This paper introduces an approach that integrates multiple functional...
conference paper 2011
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Cohen, I. (author), Looije, R. (author), Neerincx, M.A. (author)
Social robots can comfort and support children who have to cope with chronic diseases. In previous studies, a "facial robot", the iCat, proved to show well-recognized emotional expressions that are important in social interactions. The question is if a mobile robot without a face, the Nao, can express emotions with its body. First, dynamic body...
conference paper 2011
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Motivation - The project is to reduce the therapist's workload in virtual reality exposure therapy (VRET) for anxiety disorders and explore cognitive ergonomic factors in the design of an internet-delivered multi-patient treatment system. Research questions - The aim can be achieved by system improvement on both the patient side and the...
conference paper 2011
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Smets, N.J.J.M. (author), te Brake, G.M. (author), Buurman, T.M. (author), Neerincx, M.A. (author), van Oostendorp, H. (author)
For surveillance and rescue operations, human navigation and situation awareness should be well-supported. However, proper testing of new and innovative mobile support is hard for such operations. Evaluations in field settings are expensive, difficult to control, potentially dangerous, and may sometimes be impossible to execute. Using a virtual...
article 2011
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Mert, A. (author), Hak, L. (author), Bles, W. (author)
Introduction: Balance is negatively influenced by optokinetic stimuli. Fall research with these stimuli has been done with standing subjects. Less is known of the influence these stimuli have on risk of falling while walking. The objective of this study was to qualitatively investigate the influence of optokinetic roll stimuli on balance during...
conference paper 2011
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Nooij, S.A.E. (author), Groen, E.L. (author)
Introduction: Spatial disorientation (SD) is still a contributing factor in many aviation accidents, stressing the need for adequate SD training scenarios. In this article we focused on the post-roll effect (the sensation of rolling back after a roll maneuver, such as an entry of a coordinated turn) and investigated the effect of roll stimuli on...
article 2011
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Toet, A. (author), van der Spek, E.D. (author), Houtkamp, J.M. (author)
We investigated if cybersickness has an effect on the affective appraisal of a virtual environment (VE). For many applications it is essential that users experience the simulated environment in a similar way as the corresponding real one. Navigation through VEs is known to negatively influence the physical well-being of observers by inducing...
article 2010
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Toet, A. (author), TNO Defensie en Veiligheid (author)
New methods to automatically generate virtual character movements. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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van Erp, J.B.F. (author), TNO Defensie en Veiligheid (author)
New techniques based on brain signals aim to make navigation through virtual worlds more intuitive. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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Brinkman, W.P. (author), Doherty, G. (author), Gorini, A. (author), Gaggioli, A. (author), Neerincx, M. (author), TNO Defensie en Veiligheid (author)
The use of technology, such as virtual reality, electronic diaries, multimedia, brain computing and computer games, to support the care and rehabilitation of patients affected by mental disorders is a relatively new and advancing research area. In this workshop, researchers, developers and mental health professionals will present and discuss...
conference paper 2010
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