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Sgobba, T. (author), Landon, L.B. (author), Marciacq, J.B. (author), Groen, E.L. (author), Tikhonov, N. (author), Torchia, F. (author)
Selection and training represent two means of ensuring flight crew members are qualified and prepared to perform safely and effectively in space. The first part of the chapter looks at astronaut selection beginning with the evolutionary changes in the US and Russian programs. A discussion of the critical skills and selection best practices...
bookPart 2018
document
Schouten, D.G.M. (author), Pfab, I. (author), Cremers, A.H.M. (author), van Dijk, B. (author), Neerincx, M.A. (author)
This study investigated the effects of the gamification elements of scaffolding, score and hints on the user enjoyment and motivation of people of low literacy. In a four-condition within-subjects experiment, participants per-formed mental spatial ability tests with the aforementioned elements. Quantitative results were inconclusive, but post...
conference paper 2014
document
van Maanen, P.P. (author), Wijn, R. (author), Boertjes, E. (author)
In this paper, the influence of interventions on Twitter users is studied. We define influence in (a) number of participants, (b) size of the audience, (c) amount of activity, and (d) reach. Influence is studied for four different target groups: (a) politicians, (b) journalists, (c) employees and (d) the general public. Furthermore, two types of...
article 2014
document
Kayal, A. (author), Willem-Paul Brinkman, W.P. (author), Rianne Gouman, R. (author), Mark, A. (author), Neerincx, M.A. (author), Birna van Riemsdijk, M. (author)
conference paper 2014
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Vakili, V. (author), Brinkman, W.P. (author), Morina, N. (author), Neerincx, M.A. (author)
In the last two decades, several effective virtual reality-based interventions for anxiety disorders have been developed. Virtual reality interventions can also be used to build resilience to psychopathology for populations at risk of exposure to traumatic experiences and developing mental disorders as a result, such as for people working in...
article 2014
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Werkhoven, P. (author), van Erp, J.B.F. (author), Philippi, T.G. (author)
It has been shown that multisensory presentation can improve perception, attention, and object memory compared with unisensory presentation. Consequently, we expect that multisensory presentation of landmarks can improve spatial memory and navigation. In this study we tested the effect of visual, auditory and combined landmark presentations in...
article 2014
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van Erp, J.B.F. (author), Toet, A. (author)
Touch is an essential channel in interpersonal and affective communication, yet most social agents currently lack the capability to touch the user. In this paper we show the credibility of three premises that make the case that providing touch capability to social robots will increase their effectiveness in communicating emotions, building trust...
conference paper 2013
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Isnanda, R.G. (author), Brinkman, W.P. (author), Veling, W. (author), van der Gaag, M. (author), Neerincx, M.A. (author)
Freeman et al. reported that a substantial minority of the general population has paranoid thoughts while exposed in a virtual environment. This suggested that in a development phase of a virtual reality exposure system for paranoid patients initially a non-clinical sample could be used to evaluate the system's ability to induce paranoid...
conference paper 2013
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Belpaeme, T. (author), Baxter, P. (author), de Greeff, J. (author), Kennedy, J. (author), Read, R. (author), Looije, R. (author), Neerincx, M. (author), Baroni, I. (author), Coti Zelati, M. (author)
Child-Robot Interaction (cHRI) is a promising point of entry into the rich challenge that social HRI is. Starting from three years of experiences gained in a cHRI research project, this paper offers a view on the opportunities offered by letting robots interact with children rather than with adults and having the interaction in real-world...
conference paper 2013
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Xu, J. (author), Broekens, J. (author), Hindriks, K. (author), Neerincx, M.A. (author)
Bodily expression of affect is crucial to human robot interaction. We distinguish between emotion and mood expression, and focus on mood expression. Bodily expression of an emotion is explicit behavior that typically interrupts ongoing functional behavior. Instead, bodily mood expression is integrated with functional behaviors without...
conference paper 2013
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Engbers, C. (author), Dubbeldam, R. (author), de Hair-Buijssen, S.H.H.M. (author), de Goede, M. (author), Zeegers, T.H. (author), Buurke, J.H. (author)
Cycling supports the independence and health of the aging population. However, elderly cyclists have an increased injury risk due to a fall with their bicycle. A large proportion of the number of injured cyclists is victim of a single-sided accident [1].The aim of this project is to come up with recommendations for a feed-forward system which is...
conference paper 2013
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Currently, expressive virtual humans are used in psychological research, training, and psychotherapy. However, the behavior of these virtual humans is usually scripted and therefore cannot be modified freely at runtime. To address this, we created a virtual audience with parameterized behavioral styles. This paper presents a parameterized...
article 2013
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Xu, J. (author), Broekens, J. (author), Hindriks, K. (author), Neerincx, M.A. (author)
Our goal is to develop bodily mood expression that can be used during the execution of functional behaviors for humanoid social robots. Our model generates such expression by stylizing behaviors through modulating behavior parameters within functional bounds. We have applied this approach to two behaviors, waving and pointing, and obtained...
conference paper 2013
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Shahid, S. (author), Krahmer, E. (author), Neerincx, M. (author), Swerts, M. (author)
We describe and evaluate a new interface to induce positive emotions in users: a digital, interactive adaptive mirror. We study whether the induced affect is repeatable after a fixed interval (Study 1) and how copresence influences the emotion induction (Study 2). Results show that participants systematically feel more positive after an...
article 2013
document
This book presents recent developments is the field of human aspects in Ambient Intelligence. This field, and the associated workshop series, addresses multidisciplinary aspects of AmI with human-directed disciplines such as psychology, social science, neuroscience and biomedical sciences. The aim of the workshop series is to get researchers...
book 2013
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de Greeff, J. (author), Janssen, J.B. (author), Looije, R. (author), Mioch, T. (author), Alpay, L. (author), Neerincx, M.A. (author), Baxter, P. (author), Belpaeme, T. (author)
A case study is presented in which a socially capable robot played multiple activities during multiple sessions with hospitalised children. In this paper we show how an environment was created in which children engage with the robot and feel at liberty to express their preferences regarding which activities to play. Valuable lessons regarding...
conference paper 2013
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Alferdinck, J.W.A.M. (author), Hogervorst, M.A. (author)
Light sources that are optimized for mesopic vision contain a relatively high amount of bluish light (high S/P-ratio) and are therefore effective for peripheral visual tasks at mesopic light levels. Since the spectra of these light sources differ strongly from the common public lighting there were doubts on the performance of these light sources...
conference paper 2013
document
van Maanen, P.P. (author), Aarts, O. (author), Boertjes, E. (author), Wijn, R. (author)
In this paper the influence of interventions on Twitter users is studied. We define influence in a) number of participants, b) size of the audience, c) amount of activity, and d) reach. Influence is studied for four different target groups: a) politicians, b) journalists, c) employees and d) the general public. Furthermore, two types of...
conference paper 2013
document
Kayal, A. (author), van Riemsdijk, B. (author), Brinkman, W.P. (author), Gouman, R. (author), Neerincx, M.A. (author)
conference paper 2013
document
van Erp, J.B.F. (author), Philippi, T.G. (author), Werkhoven, P. (author)
In the illusory flash paradigm, a single flash may be experienced as two flashes when accompanied by two beeps or taps, and two flashes may be experienced as a single flash when accompanied by one beep or tap. The classic paradigm restricts responses to '1' and '2' (2-AFC), ignoring possible qualitative differences between real and illusory...
article 2013
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