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Tielman, M.L. (author), Neerincx, M.A. (author), van Meggelen, M. (author), Franken, I. (author), Brinkman, W.P. (author)
BACKGROUND AND OBJECTIVE: With the rise of autonomous e-mental health applications, virtual agents can play a major role in improving trustworthiness, therapy outcome and adherence. In these applications, it is important that patients adhere in the sense that they perform the tasks, but also that they adhere to the specific recommendations on...
article 2017
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Tielman, M.L. (author), Neerincx, M.A. (author), Bidarra, R. (author), Kybartas, B. (author), Brinkman, W.P. (author)
Although post-traumatic stress disorder (PTSD) is well treatable, many people do not get the desired treatment due to barriers to care (such as stigma and cost). This paper presents a system that bridges this gap by enabling patients to follow therapy at home. A therapist is only involved remotely, to monitor progress and serve as a safety net....
article 2017
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Schouten, D.G.M. (author), Paulissen, R.T. (author), Hanekamp, M. (author), Groot, A. (author), Neerincx, M.A. (author), Cremers, A.H.M. (author)
Specialized learning support software can address the low societal participation of low-literate Dutch citizens. We use the situated Cognitive Engineering method to iteratively create a design specification for the envisioned system VESSEL: a Virtual Environment to Support the Societal participation Education of Low-literates. An initial high...
article 2017
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Looije, R. (author), Neerincx, M.A. (author), Hindriks, K.V. (author)
We are developing a social robot that helps children with diabetes Type 1 to acquire self-management skills and routines. There is a diversity of Behavior Change Techniques (BCTs) and guidelines that seem to be useful for the development of such support, but it is not yet clear how to work out the techniques into concrete robot support functions...
article 2016
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Cohen, I. (author), Brinkman, W.P. (author), Neerincx, M.A. (author)
Experiencing stress during training is a way to prepare professionals for real-life crises. With the help of feedback tools, professionals can train to recognize and overcome negative effects of stress on task performances. This paper reports two studies that empirically examined the effect of such a feedback system. The system, based on the...
article 2016
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Peeters, M.M.M. (author), Harbers, M. (author), Neerincx, M.A. (author)
Research shows that music with a strong personal meaning can enhance the social, cognitive, and affective experiences of both people with dementia (PwD) and their social environment. We applied a human-centred design method, called situated Cognitive Engineering, to develop the conceptual design and design rationale of the Music ePartner. The...
article 2016
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Cohen, I. (author), den Braber, N. (author), Smets, N.J.J.M. (author), van Diggelen, J. (author), Brinkman, W.P. (author), Neerincx, M.A. (author)
In high-risk domains such as human space flight, cognitive performances can be negatively affected by emotional responses to events and conditions in their working environment (e.g., isolation and health incidents). The COgnitive Performance and Error (COPE) model distinguishes effects of work content on cognitive task load and emotional state,...
article 2016
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Kang, N. (author), Brinkman, W.P. (author), Birna Van Riemsdijk, M. (author), Neerincx, M. (author)
Expressive virtual audiences are used in scientific research, psychotherapy, and training. To create an expressive virtual audience, developers need to know how specific audience behaviors are associated with certain characteristics of an audience, such as attitude, and how well people can recognize these characteristics. To examine this, four...
article 2016
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Schadenberg, B.R. (author), Neerincx, M.A. (author), Cnossen, F. (author), Looije, R. (author)
For effective child education, playing games with a social robot should be motivating for a longer period of time. One aspect that can affect the motivation of a child is the difficulty of a game. The game should be perceived as challenging, while at the same time, the child should be confident to meet the challenge. We designed a user modelling...
article 2016
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Xu, J. (author), Broekens, J. (author), Hindriks, K. (author), Neerincx, M.A. (author)
The aim of our work is to design bodily mood expressions of humanoid robots for interactive settings that can be recognized by users and have (positive) effects on people who interact with the robots. To this end, we develop a parameterized behavior model for humanoid robots to express mood through body language. Different settings of the...
article 2015
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Cohen, I. (author), Brinkman, W.P. (author), Neerincx, M.A. (author)
Professionals working in risky or emergency situations have to make very accurate decisions, while the quality of the decisions might be affected by the stress that these situations bring about. Integrating task feedback and biofeedback into computer-based training environments could improve trainees’ stress-coping behaviour. This paper presents...
article 2015
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Horsch, C. (author), Lancee, J. (author), Beun, R.J. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)
article 2015
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Kruijff, G.J.M. (author), Kruijff-Korbayová, I. (author), Keshavdas, S. (author), Larochelle, B. (author), Janíček, M. (author), Colas, F. (author), Liu, M. (author), Pomerleau, F. (author), Siegwart, R. (author), Neerincx, M.A. (author), Looije, R. (author), Smets, N.J.J.M. (author), Mioch, T. (author), van Diggelen, J. (author), Pirri, F. (author), Gianni, M. (author), Ferri, F. (author), Menna, M. (author), Worst, R. (author), Linder, T. (author), Tretyakov, V. (author), Surmann, H. (author), Svoboda, T. (author), Reinštein, M. (author), Zimmermann, K. (author), Petříček, T. (author), Hlaváč, V. (author)
This paper describes our experience in designing, developing and deploying systems for supporting human-robot teams during disaster response. It is based on R&D performed in the EU-funded project NIFTi. NIFTi aimed at building intelligent, collaborative robots that could work together with humans in exploring a disaster site, to make a...
article 2014
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Peeters, M.M.M. (author), van den Bosch, K. (author), Neerincx, M.A. (author), Meyer, J.J.Ch. (author)
An intelligent system for automated scenario-based training (SBT) needs knowledge about the training domain, events taking place in the simulated environment, the behaviour of the participating characters, and teaching strategies for effective learning. This knowledge base should be theoretically sound and should represent the information in a...
article 2014
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Cohen, I. (author), Looije, R. (author), Neerincx, M.A. (author)
Social robots may comfort and support children who have to cope with chronic diseases like diabetes. In social interactions, it is important to be able to express recognizable emotions. Studies show that the iCat robot, with its humanoid facial features, has this capability. In this paper we look if a Nao robot, without humanoid facial features,...
article 2014
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Vakili, V. (author), Brinkman, W.P. (author), Morina, N. (author), Neerincx, M.A. (author)
In the last two decades, several effective virtual reality-based interventions for anxiety disorders have been developed. Virtual reality interventions can also be used to build resilience to psychopathology for populations at risk of exposure to traumatic experiences and developing mental disorders as a result, such as for people working in...
article 2014
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Hartanto, D. (author), Kampmann, I.L. (author), Morina, N. (author), Emmelkamp, P.G.M. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)
Virtual reality exposure therapy has been proposed as a viable alternative in the treatment of anxiety disorders, including social anxiety disorder. Therapists could benefit from extensive control of anxiety eliciting stimuli during virtual exposure. Two stimuli controls are studied in this study: the social dialogue situation, and the dialogue...
article 2014
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Currently, expressive virtual humans are used in psychological research, training, and psychotherapy. However, the behavior of these virtual humans is usually scripted and therefore cannot be modified freely at runtime. To address this, we created a virtual audience with parameterized behavioral styles. This paper presents a parameterized...
article 2013
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Shahid, S. (author), Krahmer, E. (author), Neerincx, M. (author), Swerts, M. (author)
We describe and evaluate a new interface to induce positive emotions in users: a digital, interactive adaptive mirror. We study whether the induced affect is repeatable after a fixed interval (Study 1) and how copresence influences the emotion induction (Study 2). Results show that participants systematically feel more positive after an...
article 2013
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Belpaeme, T. (author), Looije, R. (author), Mioch, T. (author), Neerincx, M.A. (author)
For robots to interact effectively with human users they must be capable of coordinated, timely behavior in response to social context. The Adaptive Strategies for Sustainable Long-Term Social Interaction (ALIZ-E) project focuses on the design of long-term, adaptive social interaction between robots and child users in real-world settings. In...
article 2012
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