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Korteling, J.E. (author)
Potential users of serious gaming products (e.g. in education and companies) require useful and evidence-based games that are not only attractive and motivating, but also combine didactical surplus-value with cost-effectiveness. Knowledge on the combination of these major elements is still scarce, especially validation methods and measurement...
article 2012
document
Korteling, J.E. (author)
An overview is provided of the activities and results op GATE WP 4.4 entiteld Transfer of Gaming (ToG). This work package has produced the principles and methodologies concerning optimalization and measurement of transfer of training in serious gaming. In addition, true transfer of job-specific competences is demonstrated. GATE - Final...
article 2012
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van de Ven, J.G.M. (author)
Pilot Safety was truly a cooperation between different parties. With a team of experts, and a group of domain experts for external consultation, the team was able to successfully develop a serious game for mayors. Almost all of the mayors in the Netherlands have now played the game. Without exception, the responses were tremendously enthusiastic...
article 2012
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van den Bosch, K. (author)
In many games, players communicate with virtual characters. Using the traditional approach of handling dialogues, players often experience the communication as rigid and unnatural. TNO and RANJ explored the BDI approach to create unique virtual characters, each fitted with their individual goals and strategies. The virtual characters initiate...
article 2012
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Brouwer, A.M. (author), van Erp, J.B.F. (author)
How can you tell whether someone working or gaming is mentally taxed too high or too low? In collaboration with Noldus IT (Wageningen) and the FC Donders Institute (Nijmegen), TNO designed and conducted an experiment to measure mental load through brain signals. 35 participants performed a computer task that varied in difficulty. Our classifiers...
article 2012
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Willems, R. (author), Pinkster, C. (author), Schultz, s. (author), Kuiper-Hoyng, L. (author)
In the GAMes for the Blind And Sighted project (GAMBAS) the Wii-game "The Explorer and the Mystery of the Diamond Scarab" was developed. Apart from the fun of playing with other children, the blind children benefit from playing the game because it helps them to improve their balance and locomotion skills. This Wii-game can be played both by...
other 2012
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van den Bosch, K. (author), TNO Defensie en Veiligheid (author)
Explanations of characters to increase trainees’ learning of serious games. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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van de Ven, J.G.M. (author), TNO Defensie en Veiligheid (author)
Learn more about a crisis management process in eight minutes. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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Toet, A. (author), TNO Defensie en Veiligheid (author)
New methods to automatically generate virtual character movements. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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van Erp, J.B.F. (author), TNO Defensie en Veiligheid (author)
New techniques based on brain signals aim to make navigation through virtual worlds more intuitive. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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Korteling, J.E. (author), TNO Defensie en Veiligheid (author)
How to optimize, measure and validate true learning effects of educational serious games. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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