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  • (-) = Human
  • (-) = Virtual environments and Gaming
  • (-) = Neerincx
  • (-) = BSS - Behavioural and Societal Sciences
  • (-) = PCS - Perceptual and Cognitive Systems

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  • conference paper (3)
  • article (2)

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  • Information Society (3)

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  • Brinkman (2)
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  • van Riemsdijk (2)

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2010 - 2014
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Format: 2023/02/04
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An expressive virtual audience with flexible behavioral styles
An expressive virtual audience with flexible behavioral styles
Effects of mobile support on situation awareness and navigation in a field and game environment
Effects of mobile support on situation awareness and navigation in a field and game environment
Child's recognition of emotions in robot's face and body
Child's recognition of emotions in robot's face and body
Internet-delivered multi-patient virtual reality exposure therapy system for the treatment of anxiety disorders
Internet-delivered multi-patient virtual reality exposure therapy system for the treatment of anxiety disorders
Gamification for astronaut training
Gamification for astronaut training
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