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Training situational awareness to reduce surgical errors in the operating room
Virtual Pilot: Agent-based simulation for effective training
Controlling a tactile ERP-BCI in a dual-task
An expressive virtual audience with flexible behavioral styles
Human Aspects in Ambient Intelligence: Contemporary Challenges and Solutions
No effect of ambient odor on the affective appraisal of a desktop virtual environment with signs of disorder
Hoe realistisch moet een serious game zijn? Op zoek naar de optimale fidelity
Evaluation of a cashier trainer
Transfer of gaming
Explanation in human-agent teamwork
Serious training for mayors
Buyers are liars, sellers are yellers
Effects of signals of disorder on fear of crime in real and virtual environments
Determining mental load through measuring brain signals
Systematic review of serious games for medical education and surgical skills training
The Explorer And the Mystery of the Diamond Scarab: A Serious Wii Game (folder)
Gamification for astronaut training
Long-term human-robot interaction with young users
Child's recognition of emotions in robot's face and body
Internet-delivered multi-patient virtual reality exposure therapy system for the treatment of anxiety disorders
(1 - 20 of 32)
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