(1 - 20 of 33)

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Graafland, M. (author), Schraagen, J.M.C. (author), Boermeester, M.A. (author), Bemelman, W.A. (author), Schijven, M.P. (author)
Background: Surgical errors result from faulty decision-making, misperceptions and the application of suboptimal problem-solving strategies, just as often as they result from technical failure. To date, surgical training curricula have focused mainly on the acquisition of technical skills. The aim of this review was to assess the validity of...
article 2015
document
van den Bosch, K. (author), Boonekamp, R. (author)
The military increasingly use simulators and games to train personnel for performing specialized tasks under complex conditions. In many of these training programs, Subject Matter Experts (SMEs) of the training staff play various roles such as adversaries, team mates or other own forces. The advantage of SMEs is that they have the expertise to...
conference paper 2014
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Thurlings, M.E. (author), van Erp, J.B.F. (author), Brouwer, A.M. (author), Werkhoven, P.J. (author)
When using brain–computer interfaces (BCIs) to control a game, the BCI may have to compete with gaming tasks for the same perceptual and cognitive resources.We investigated: 1) if and to what extent event-related potentials (ERPs) and ERP–BCI performance are affected in a dual-task situation; and 2) if these effects are an area function of the...
article 2013
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Currently, expressive virtual humans are used in psychological research, training, and psychotherapy. However, the behavior of these virtual humans is usually scripted and therefore cannot be modified freely at runtime. To address this, we created a virtual audience with parameterized behavioral styles. This paper presents a parameterized...
article 2013
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This book presents recent developments is the field of human aspects in Ambient Intelligence. This field, and the associated workshop series, addresses multidisciplinary aspects of AmI with human-directed disciplines such as psychology, social science, neuroscience and biomedical sciences. The aim of the workshop series is to get researchers...
book 2013
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Toet, A. (author), van Schaik, M.G. (author), Theunissen, N.C.M. (author)
Background : Desktop virtual environments (VEs) are increasingly deployed to study the effects of environmental qualities and interventions on human behavior and safety related concerns in built environments. For these applications it is essential that users appraise the affective qualities of the VE similar to those of its real world...
article 2013
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Visschedijk, G.C. (author), van der Hulst, A.H. (author)
article 2012
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Korteling, J.E. (author)
Potential users of serious gaming products (e.g. in education and companies) require useful and evidence-based games that are not only attractive and motivating, but also combine didactical surplus-value with cost-effectiveness. Knowledge on the combination of these major elements is still scarce, especially validation methods and measurement...
article 2012
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Korteling, J.E. (author)
An overview is provided of the activities and results op GATE WP 4.4 entiteld Transfer of Gaming (ToG). This work package has produced the principles and methodologies concerning optimalization and measurement of transfer of training in serious gaming. In addition, true transfer of job-specific competences is demonstrated. GATE - Final...
article 2012
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Harbers, M. (author), Bradshaw, J.M. (author), Johnson, M. (author), Feltovich, P. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
There are several applications in which humans and agents jointly perform a task. If the task involves interdependence among the team members, coordination is required to achieve good team performance. This paper discusses the role of explanation in coordination in human-agent teams. Explanations about agent behavior for humans can improve...
conference paper 2012
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van de Ven, J.G.M. (author)
Pilot Safety was truly a cooperation between different parties. With a team of experts, and a group of domain experts for external consultation, the team was able to successfully develop a serious game for mayors. Almost all of the mayors in the Netherlands have now played the game. Without exception, the responses were tremendously enthusiastic...
article 2012
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van den Bosch, K. (author)
In many games, players communicate with virtual characters. Using the traditional approach of handling dialogues, players often experience the communication as rigid and unnatural. TNO and RANJ explored the BDI approach to create unique virtual characters, each fitted with their individual goals and strategies. The virtual characters initiate...
article 2012
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Toet, A. (author), van Schaik, M.G. (author)
Despite the fact that virtual environments are increasingly deployed to study the relation between urban planning, physical and social disorder, and fear of crime, their ecological validity for this type of research has not been established. This study compares the effects of similar signs of public disorder (litter, warning signs, cameras,...
article 2012
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Brouwer, A.M. (author), van Erp, J.B.F. (author)
How can you tell whether someone working or gaming is mentally taxed too high or too low? In collaboration with Noldus IT (Wageningen) and the FC Donders Institute (Nijmegen), TNO designed and conducted an experiment to measure mental load through brain signals. 35 participants performed a computer task that varied in difficulty. Our classifiers...
article 2012
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Graafland, M. (author), Schraagen, J.M.C. (author), Schijven, M.P. (author)
Background: The application of digital games for training medical professionals is on the rise. So-called ‘serious’ games form training tools that provide a challenging simulated environment, ideal for future surgical training. Ultimately, serious games are directed at reducing medical error and subsequent healthcare costs. The aim was to review...
article 2012
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Willems, R. (author), Pinkster, C. (author), Schultz, s. (author), Kuiper-Hoyng, L. (author)
In the GAMes for the Blind And Sighted project (GAMBAS) the Wii-game "The Explorer and the Mystery of the Diamond Scarab" was developed. Apart from the fun of playing with other children, the blind children benefit from playing the game because it helps them to improve their balance and locomotion skills. This Wii-game can be played both by...
other 2012
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Cornelissen, F. (author), Neerincx, M.A. (author), Smets, N.J.J.M. (author), Breebaart, L. (author), Dujardin, P. (author), Wolff, M. (author)
This paper reports on the use and the evaluation of applying gaming aspects as a means to promote self-study and increase motivation to train for executing operations on human space flight missions that have a duration that exceeds the typical duration of low earth orbit missions. The gaming aspects that are evaluated include avatar...
conference paper 2012
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Baxter, P. (author), Belpaeme, T. (author), Canamero, L. (author), Cosi, P. (author), Demiris, Y. (author), Enescu, V. (author)
Artificial companion agents have the potential to combine novel means for effective health communication with young patients support and entertainment. However, the theory and practice of long-term child-robot interaction is currently an underdeveloped area of research. This paper introduces an approach that integrates multiple functional...
conference paper 2011
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Cohen, I. (author), Looije, R. (author), Neerincx, M.A. (author)
Social robots can comfort and support children who have to cope with chronic diseases. In previous studies, a "facial robot", the iCat, proved to show well-recognized emotional expressions that are important in social interactions. The question is if a mobile robot without a face, the Nao, can express emotions with its body. First, dynamic body...
conference paper 2011
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Motivation - The project is to reduce the therapist's workload in virtual reality exposure therapy (VRET) for anxiety disorders and explore cognitive ergonomic factors in the design of an internet-delivered multi-patient treatment system. Research questions - The aim can be achieved by system improvement on both the patient side and the...
conference paper 2011
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