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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Currently, expressive virtual humans are used in psychological research, training, and psychotherapy. However, the behavior of these virtual humans is usually scripted and therefore cannot be modified freely at runtime. To address this, we created a virtual audience with parameterized behavioral styles. This paper presents a parameterized...
article 2013
document
Brouwer, A.M. (author), van Erp, J.B.F. (author)
How can you tell whether someone working or gaming is mentally taxed too high or too low? In collaboration with Noldus IT (Wageningen) and the FC Donders Institute (Nijmegen), TNO designed and conducted an experiment to measure mental load through brain signals. 35 participants performed a computer task that varied in difficulty. Our classifiers...
article 2012
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Smets, N.J.J.M. (author), te Brake, G.M. (author), Buurman, T.M. (author), Neerincx, M.A. (author), van Oostendorp, H. (author)
For surveillance and rescue operations, human navigation and situation awareness should be well-supported. However, proper testing of new and innovative mobile support is hard for such operations. Evaluations in field settings are expensive, difficult to control, potentially dangerous, and may sometimes be impossible to execute. Using a virtual...
article 2011
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Nooij, S.A.E. (author), Groen, E.L. (author)
Introduction: Spatial disorientation (SD) is still a contributing factor in many aviation accidents, stressing the need for adequate SD training scenarios. In this article we focused on the post-roll effect (the sensation of rolling back after a roll maneuver, such as an entry of a coordinated turn) and investigated the effect of roll stimuli on...
article 2011
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Toet, A. (author), van der Spek, E.D. (author), Houtkamp, J.M. (author)
We investigated if cybersickness has an effect on the affective appraisal of a virtual environment (VE). For many applications it is essential that users experience the simulated environment in a similar way as the corresponding real one. Navigation through VEs is known to negatively influence the physical well-being of observers by inducing...
article 2010
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Toet, A. (author), TNO Defensie en Veiligheid (author)
New methods to automatically generate virtual character movements. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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van Erp, J.B.F. (author), TNO Defensie en Veiligheid (author)
New techniques based on brain signals aim to make navigation through virtual worlds more intuitive. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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