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  • (-) = Human
  • (-) = PCS - Perceptual and Cognitive Systems
  • (-) = Virtual environments and Gaming

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  • article (6)
  • conference paper (5)

Subject

  • BSS - Behavioural and Societal Sciences (12)
  • Information Society (7)
  • Social Impact of ICT (3)
  • Virtual reality (2)

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  • Neerincx (5)
  • Brinkman (2)
  • Kang (2)
  • Smets (2)
  • van Erp (2)
  • van Riemsdijk (2)

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2009 - 2014
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Format: 2023/02/08
(1 - 12 of 12)
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An expressive virtual audience with flexible behavioral styles
An expressive virtual audience with flexible behavioral styles
Human Aspects in Ambient Intelligence: Contemporary Challenges and Solutions
Human Aspects in Ambient Intelligence: Contemporary Challenges and Solutions
Determining mental load through measuring brain signals
Determining mental load through measuring brain signals
Gamification for astronaut training
Gamification for astronaut training
Long-term human-robot interaction with young users
Long-term human-robot interaction with young users
Child's recognition of emotions in robot's face and body
Child's recognition of emotions in robot's face and body
Internet-delivered multi-patient virtual reality exposure therapy system for the treatment of anxiety disorders
Internet-delivered multi-patient virtual reality exposure therapy system for the treatment of anxiety disorders
Effects of mobile support on situation awareness and navigation in a field and game environment
Effects of mobile support on situation awareness and navigation in a field and game environment
Influence of moving visual surroundings on walking
Influence of moving visual surroundings on walking
Rolling into spatial disorientation: Simulator demonstration of the post-roll (Gillingham) illusion
Rolling into spatial disorientation: Simulator demonstration of the post-roll (Gillingham) illusion
Simulating human movement
Simulating human movement
Brain controlled navigation through virtual worlds
Brain controlled navigation through virtual worlds
(1 - 12 of 12)
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