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Onderzoek naar de verschillen tussen menselijke en machinale scoring van de Toets Gesproken Nederlands
Onderzoek naar de verschillen tussen menselijke en machinale scoring van de Toets Gesproken Nederlands
Ontwerpen van gebruikersinterfaces voor cognitieve diversiteit: Toegang tot audiovisuele content voor gebruikers met een verstandelijke beperking
Ontwerpen van gebruikersinterfaces voor cognitieve diversiteit: Toegang tot audiovisuele content voor gebruikers met een verstandelijke beperking
The relative importance and interrelations between behavior parameters for robots' mood expression
The relative importance and interrelations between behavior parameters for robots' mood expression
Inclusive design: Bridging theory and practice
Inclusive design: Bridging theory and practice
Interaction Design Patterns for ePartners: Method and Example
Interaction Design Patterns for ePartners: Method and Example
Satisficing and the Use of Keyboard Shortcuts: Being Good Enough Is Enough?
Satisficing and the Use of Keyboard Shortcuts: Being Good Enough Is Enough?
Towards interactive multisensory data representations
Towards interactive multisensory data representations
sCEthics: Embedding Ethical Values in Cognitive Engineering
sCEthics: Embedding Ethical Values in Cognitive Engineering
Video-recorded accidents conflicts and road user behaviour: A step forward in traffic safety research
Video-recorded accidents conflicts and road user behaviour: A step forward in traffic safety research
Content-Based Design and Implementation of Ambient Intelligence Applications
Content-Based Design and Implementation of Ambient Intelligence Applications
User requirement analysis of social conventions learning applications for Non-natives and low-literates
User requirement analysis of social conventions learning applications for Non-natives and low-literates
Towards a standard on evaluation of tactile/haptic interactions
Towards a standard on evaluation of tactile/haptic interactions
A virtual reality dialogue system for the treatment of social phobia
A virtual reality dialogue system for the treatment of social phobia
An integrated agent model for attention and functional state
An integrated agent model for attention and functional state
Establishing human situation awareness using a multi-modal operator control unit in an urban search & rescue human-robot team
Establishing human situation awareness using a multi-modal operator control unit in an urban search & rescue human-robot team
Distributed collaborative situation-map making for disaster response
Distributed collaborative situation-map making for disaster response
Shared mental models of distributed human-robot teams for coordinated disaster responses
Shared mental models of distributed human-robot teams for coordinated disaster responses
Taking turns in flying with a virtual wingman
Taking turns in flying with a virtual wingman
Cognitive engineering of a military multi-modal memory restructuring system
Cognitive engineering of a military multi-modal memory restructuring system
Incorporating human aspects in ambient intelligence and smart environments
Incorporating human aspects in ambient intelligence and smart environments
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