(1 - 20 of 124)

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Houtkamp, J.M. (author), Toet, A. (author), Bos, F.A. (author)
The authors added task-relevant sounds to a computer-mediated instructor in-the-loop virtual training for firefighter commanders in an attempt to raise the engagement and arousal of the users. Computer-mediated training for crew commanders should provide a sensory experience that is sufficiently intense to make the training viable and effective....
article 2012
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van Erp, J.B.F. (author)
article 2011
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Bosse, T. (author), van Lambalgen, R. (author), van Maanen, P.P. (author), Treur, J. (author)
This paper discusses and evaluates an agent model that is able to manipulate the visual attention of a human, in order to support naval crew. The agent model consists of four sub-models, including a model to reason about a subject's attention. The model was evaluated based on a practical case study which was formally analyzed and verified using...
article 2012
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Thurlings, M.E. (author), van Erp, J.B.F. (author), Brouwer, A.-M. (author), Blankertz, B. (author), Werkhoven, P.J. (author)
Event-related potential (ERP) based brain-computer interfaces (BCIs) employ differences in brain responses to attended and ignored stimuli. When using a tactile ERP-BCI for navigation, mapping is required between navigation directions on a visual display and unambiguously corresponding tactile stimuli (tactors) from a tactile control device:...
article 2012
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van den Bosch, K. (author), TNO Defensie en Veiligheid (author)
Explanations of characters to increase trainees’ learning of serious games. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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Korteling, J.E. (author)
Potential users of serious gaming products (e.g. in education and companies) require useful and evidence-based games that are not only attractive and motivating, but also combine didactical surplus-value with cost-effectiveness. Knowledge on the combination of these major elements is still scarce, especially validation methods and measurement...
article 2012
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Korteling, J.E. (author)
An overview is provided of the activities and results op GATE WP 4.4 entiteld Transfer of Gaming (ToG). This work package has produced the principles and methodologies concerning optimalization and measurement of transfer of training in serious gaming. In addition, true transfer of job-specific competences is demonstrated. GATE - Final...
article 2012
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Thurlings, M.E. (author), van Erp, J.B.F. (author), Brouwer, A.M. (author), Werkhoven, P.J. (author)
When using brain–computer interfaces (BCIs) to control a game, the BCI may have to compete with gaming tasks for the same perceptual and cognitive resources.We investigated: 1) if and to what extent event-related potentials (ERPs) and ERP–BCI performance are affected in a dual-task situation; and 2) if these effects are an area function of the...
article 2013
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Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Virtual training systems with intelligent agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. For successful training, intelligent virtual agents should be able to show believable behavior, adapt their behavior to the trainee’s performance and give useful explanations about their...
article 2012
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Lucassen, T. (author), Schraagen, J.M.C. (author)
Credibility evaluation has become a daily task in the current world of online information that varies in quality. The way this task is performed has been a topic of research for some time now. In this study, we aim to extend this research by proposing an integrated layer model of trust. According to this model, trust in information is influenced...
article 2012
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Currently, expressive virtual humans are used in psychological research, training, and psychotherapy. However, the behavior of these virtual humans is usually scripted and therefore cannot be modified freely at runtime. To address this, we created a virtual audience with parameterized behavioral styles. This paper presents a parameterized...
article 2013
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Lucassen, T. (author), Schraagen, J.M.C. (author)
An important cue in the evaluation of the credibility of online information is the source from which the information comes. Earlier, it has been hypothesized that the source of information is less important when one is familiar with the topic at hand. However, no conclusive results were found to confirm this hypothesis. In this study, we re...
article 2013
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Lucassen, T. (author), Dijkstra, R. (author), Schraagen, J.M.C. (author)
Wikipedia is becoming widely acknowledged as a reliable source of encyclopedic information. However, concerns have been expressed about its readability. Wikipedia articles might be written in a language too difficult to be understood by most of its visitors. In this study, we apply the Flesch reading ease test to all available articles from the...
article 2012
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van de Ven, J.G.M. (author)
Pilot Safety was truly a cooperation between different parties. With a team of experts, and a group of domain experts for external consultation, the team was able to successfully develop a serious game for mayors. Almost all of the mayors in the Netherlands have now played the game. Without exception, the responses were tremendously enthusiastic...
article 2012
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Dijkstra, K.A. (author), van der Pligt, J. (author), van Kleef, G.A. (author), Kerstholt, J.H. (author)
Decisions and judgments made after deliberation can differ from expert opinion and be more regretted over time than intuitive judgments and decisions. We investigated a possible underlying process of this phenomenon, namely global versus local processing style. We argue that deliberation induces a local processing style. This processing style...
article 2012
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Shahid, S. (author), Krahmer, E. (author), Neerincx, M. (author), Swerts, M. (author)
We describe and evaluate a new interface to induce positive emotions in users: a digital, interactive adaptive mirror. We study whether the induced affect is repeatable after a fixed interval (Study 1) and how copresence influences the emotion induction (Study 2). Results show that participants systematically feel more positive after an...
article 2013
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van de Ven, J.G.M. (author), TNO Defensie en Veiligheid (author)
Learn more about a crisis management process in eight minutes. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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van den Bosch, K. (author)
In many games, players communicate with virtual characters. Using the traditional approach of handling dialogues, players often experience the communication as rigid and unnatural. TNO and RANJ explored the BDI approach to create unique virtual characters, each fitted with their individual goals and strategies. The virtual characters initiate...
article 2012
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Steen, M.G.D. (author)
In this essay several virtues are discussed that are needed in people who work in participatory design (PD). The term PD is used here to refer specifically to an approach in designing information systems with its roots in Scandinavia in the 1970s and 1980s. Through the lens of virtue ethics and based on key texts in PD, the virtues of...
article 2013
document
Steen, M.G.D. (author)
article 2011
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