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van den Bosch, K. (author), Boonekamp, R. (author)
The military increasingly use simulators and games to train personnel for performing specialized tasks under complex conditions. In many of these training programs, Subject Matter Experts (SMEs) of the training staff play various roles such as adversaries, team mates or other own forces. The advantage of SMEs is that they have the expertise to...
conference paper 2014
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Ferdinandus, G.R. (author), Peeters, M.M.M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Serious games allow for adaptive and personalised forms of training; the nature and timing of learning activities can be tailored to the trainee’s needs and interests. Autonomous game-based training requires for the automatic selection of appropriate exercises for an individual trainee. This paper presents a framework for an automated scenario...
conference paper 2013
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van den Bosch, K. (author), de Hoogh, I.M. (author), Janssen, J.B. (author), Cremers, A.H.M. (author)
The first phase of the ‘ePartner that cares’ project has shown that it is possible to design ePartners in the health care domain, for various users, health problems and health areas. However, the future of the ePartner framework is not limited to health care only. Actors in other domains could also benefit from tailored support, to contribute to...
report 2013
document
Harbers, M. (author), Bradshaw, J.M. (author), Johnson, M. (author), Feltovich, P. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
There are several applications in which humans and agents jointly perform a task. If the task involves interdependence among the team members, coordination is required to achieve good team performance. This paper discusses the role of explanation in coordination in human-agent teams. Explanations about agent behavior for humans can improve...
conference paper 2012
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Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Virtual training systems with intelligent agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. For successful training, intelligent virtual agents should be able to show believable behavior, adapt their behavior to the trainee’s performance and give useful explanations about their...
article 2012
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van den Bosch, K. (author), Brandenburgh, A. (author), Muller, T.J. (author), Heuvelink, A. (author)
Serious games offer an opportunity for learning communication skills by practicing conversations with one or more virtual characters, provided that the character(s) behave in accordance with their assigned properties and strate-gies. This paper presents an approach for developing virtual characters by using the Belief-Desire-Intentions (BDI)...
conference paper 2012
document
van den Bosch, K. (author)
In many games, players communicate with virtual characters. Using the traditional approach of handling dialogues, players often experience the communication as rigid and unnatural. TNO and RANJ explored the BDI approach to create unique virtual characters, each fitted with their individual goals and strategies. The virtual characters initiate...
article 2012
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Muller, T.J. (author), Heuvelink, A. (author), van den Bosch, K. (author), Swartjes, I. (author)
Serious games offer an opportunity for players to learn communication skills by practicing conversations with non-playing characters (NPCs). To realize this potential, the player needs freedom of play to discover the relationships between its actions and their effects on the partner and the conversation. Scripting is currently the common...
conference paper 2012
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Peeters, M.M.M. (author), van den Bosch, K. (author), Meijer, J.J.Ch. (author), Neerincx, M.A. (author)
Serious games offer high potential for immersive, effective, and autonomous training. However, research has shown that trainees need guidance and structure during training. This could be achieved by means of well-chosen scenarios and targeted adaptations of the storyline based on didactic considerations. This paper discusses some of the...
conference paper 2012
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Peeters, M.M.M. (author), Meyer, J.J.C. (author), van den Bosch, K. (author), Neerincx, M.A. (author)
Serious games enable trainees to practice independently of school, staff, and fellow students. This is important as amount of practice directly relates to training efficacy. It is also known that personalized guidance elevates the benefits of training. How to achieve automated guidance, for example to be used in serious games, is a yet unsolved...
conference paper 2012
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Broekens, J. (author), Harbers, M. (author), Brinkman, W. (author), Jonker, C. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
In this paper we experimentally investigate learning effects of a rigourously set up virtual reality (VR) negotiation training. We discuss the design of the system in detail. Further, we present results of an experiment (between subject; three experimental conditions: control, training once, repeated training; n=42) investigating learning...
conference paper 2012
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Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Virtual training provides an effective means to train complex, dynamic tasks like social interaction, negotiation and crisis management. The virtual characters with whom the trainee interacts are often played by autonomous, intelligent agents. For effective training, it is required that the agents behave in a believable way. In order to display...
bookPart 2011
document
van den Bosch, K. (author), TNO Defensie en Veiligheid (author)
Explanations of characters to increase trainees’ learning of serious games. GATE - Overview of activities 2007-2010 - Looking at the future of games
article 2010
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Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), TNO Defensie en Veiligheid (author)
Cognitive models can be used to generate the behavior of virtual players in simulation-based training systems. To learn from such training, the virtual players must display realistic human behavior, and trainees need to understand why the other players behave the way they do. This understanding can be achieved by explaining the underlying...
conference paper 2010
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Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), TNO Defensie en Veiligheid (author)
Several strategies are used to explain emergent interaction patterns in agent-based simulations. A distinction can be made between simulations in which the agents just behave in a reactive way, and simulations involving agents with also pro-active (goal-directed) behavior. Pro-active behavior is more variable and harder to predict than reactive...
article 2010
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