(1 - 20 of 25)

Pages

document
van den Bosch, K. (author), Boonekamp, R. (author)
The military increasingly use simulators and games to train personnel for performing specialized tasks under complex conditions. In many of these training programs, Subject Matter Experts (SMEs) of the training staff play various roles such as adversaries, team mates or other own forces. The advantage of SMEs is that they have the expertise to...
conference paper 2014
document
Ferdinandus, G.R. (author), Peeters, M.M.M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Serious games allow for adaptive and personalised forms of training; the nature and timing of learning activities can be tailored to the trainee’s needs and interests. Autonomous game-based training requires for the automatic selection of appropriate exercises for an individual trainee. This paper presents a framework for an automated scenario...
conference paper 2013
document
van den Bosch, K. (author), de Hoogh, I.M. (author), Janssen, J.B. (author), Cremers, A.H.M. (author)
The first phase of the ‘ePartner that cares’ project has shown that it is possible to design ePartners in the health care domain, for various users, health problems and health areas. However, the future of the ePartner framework is not limited to health care only. Actors in other domains could also benefit from tailored support, to contribute to...
report 2013
document
van den Bosch, K. (author), de Hoogh, I.M. (author), Janssen, J.B. (author), Cremers, A.H.M. (author)
The first phase of the ‘ePartner that cares’ project has shown that it is possible to design ePartners in the health care domain, for various users, health problems and health areas. However, the future of the ePartner framework is not limited to health care only. Actors in other domains could also benefit from tailored support, to contribute to...
report 2013
document
Harbers, M. (author), Bradshaw, J.M. (author), Johnson, M. (author), Feltovich, P. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
There are several applications in which humans and agents jointly perform a task. If the task involves interdependence among the team members, coordination is required to achieve good team performance. This paper discusses the role of explanation in coordination in human-agent teams. Explanations about agent behavior for humans can improve...
conference paper 2012
document
Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Virtual training systems with intelligent agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. For successful training, intelligent virtual agents should be able to show believable behavior, adapt their behavior to the trainee’s performance and give useful explanations about their...
article 2012
document
van den Bosch, K. (author), Brandenburgh, A. (author), Muller, T.J. (author), Heuvelink, A. (author)
Serious games offer an opportunity for learning communication skills by practicing conversations with one or more virtual characters, provided that the character(s) behave in accordance with their assigned properties and strate-gies. This paper presents an approach for developing virtual characters by using the Belief-Desire-Intentions (BDI)...
conference paper 2012
document
van den Bosch, K. (author)
In many games, players communicate with virtual characters. Using the traditional approach of handling dialogues, players often experience the communication as rigid and unnatural. TNO and RANJ explored the BDI approach to create unique virtual characters, each fitted with their individual goals and strategies. The virtual characters initiate...
article 2012
document
Muller, T.J. (author), Heuvelink, A. (author), van den Bosch, K. (author), Swartjes, I. (author)
Serious games offer an opportunity for players to learn communication skills by practicing conversations with non-playing characters (NPCs). To realize this potential, the player needs freedom of play to discover the relationships between its actions and their effects on the partner and the conversation. Scripting is currently the common...
conference paper 2012
document
Peeters, M.M.M. (author), van den Bosch, K. (author), Meijer, J.J.Ch. (author), Neerincx, M.A. (author)
Serious games offer high potential for immersive, effective, and autonomous training. However, research has shown that trainees need guidance and structure during training. This could be achieved by means of well-chosen scenarios and targeted adaptations of the storyline based on didactic considerations. This paper discusses some of the...
conference paper 2012
document
Peeters, M.M.M. (author), Meyer, J.J.C. (author), van den Bosch, K. (author), Neerincx, M.A. (author)
Serious games enable trainees to practice independently of school, staff, and fellow students. This is important as amount of practice directly relates to training efficacy. It is also known that personalized guidance elevates the benefits of training. How to achieve automated guidance, for example to be used in serious games, is a yet unsolved...
conference paper 2012
document
de Man, J. (author), Heuvelink, A. (author), van den Bosch, K. (author)
This paper presents research on how to model the characteristics of social groups into the constituent members of that group. A (virtual) person can belong to different social groups simultaneously (e.g. family, religious community; war tribe, etc.). Each group has their own characteristics, such as common goals or a set of norms, which (partly)...
conference paper 2012
document
Broekens, J. (author), Harbers, M. (author), Brinkman, W. (author), Jonker, C. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
In this paper we experimentally investigate learning effects of a rigourously set up virtual reality (VR) negotiation training. We discuss the design of the system in detail. Further, we present results of an experiment (between subject; three experimental conditions: control, training once, repeated training; n=42) investigating learning...
conference paper 2012
document
Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Virtual training provides an effective means to train complex, dynamic tasks like social interaction, negotiation and crisis management. The virtual characters with whom the trainee interacts are often played by autonomous, intelligent agents. For effective training, it is required that the agents behave in a believable way. In order to display...
bookPart 2011
document
Harbers, M. (author), Bradshaw, J.M. (author), Johnson, M. (author), Feltovich, P. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
There are several applications in which humans and agents jointly perform a task. If the task involves interdependence among the team members, coordination is required to achieve good team performance. Coordination in human-agent teams can be improved by giving humans insight in the behavior of the agents. When humans are able to understand and...
conference paper 2011
document
Peeters, M.M.M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), Neerincx, M.A. (author)
Research regarding autonomous learning shows that freeplay does not result in optimal learning. Combining scenario-based training with intelligent agent technology offers the possibility to create autonomous training enriched with automated adaptive support delivered by a director agent. We conducted an experiment to investigate whether...
conference paper 2011
document
Peeters, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), Neerincx, M.A. (author)
The development of adaptive virtual learning environments as an educative tool is promising. In this paper we use the situated cognitive engineering method to analyze the operational demands, theoretical foundations and technological opportunities for the design of a Director Agent (DA). A DA uses its knowledge about the virtual world, the...
conference paper 2011
document
Broekens, J. (author), Harbers, M. (author), Brinkman, W.P. (author), Jonker, C. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
In this paper we present a rigorously setup VR negotiation training, including an intelligent virtual agent able to express emotion and to give explanations of its behavior. We discuss the measures we took to ensure the validity of the VR training. We also present a small scale experiment showing convergent validity of the VR training. © 2011...
conference paper 2011
document
Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
To understand emergent processes in multi-agent-based simulations it is important to study the global processes in a simulation as well as the processes on the agent level. The behavior of individual agents is easier to understand when they are able to explain their own behavior. In this paper, a theoretical framework for explaining agent...
conference paper 2011
document
Cap, M. (author), Heuvelink, A. (author), van den Bosch, K. (author), van Doesburg, W. (author), TNO Defensie en Veiligheid (author)
Using staff personnel for playing roles in simulation-based training (e.g. team mates, adversaries) elevates costs, and imposes organizational constraints on delivery of training. One solution to this problem is to use intelligent software agents that play the required roles autonomously. BDI modeling is considered fruitful for developing such...
conference paper 2011
(1 - 20 of 25)

Pages