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Isnanda, R.G. (author), Brinkman, W.P. (author), Veling, W. (author), van der Gaag, M. (author), Neerincx, M.A. (author)
Freeman et al. reported that a substantial minority of the general population has paranoid thoughts while exposed in a virtual environment. This suggested that in a development phase of a virtual reality exposure system for paranoid patients initially a non-clinical sample could be used to evaluate the system's ability to induce paranoid...
conference paper 2013
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Belpaeme, T. (author), Baxter, P. (author), de Greeff, J. (author), Kennedy, J. (author), Read, R. (author), Looije, R. (author), Neerincx, M. (author), Baroni, I. (author), Coti Zelati, M. (author)
Child-Robot Interaction (cHRI) is a promising point of entry into the rich challenge that social HRI is. Starting from three years of experiences gained in a cHRI research project, this paper offers a view on the opportunities offered by letting robots interact with children rather than with adults and having the interaction in real-world...
conference paper 2013
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Xu, J. (author), Broekens, J. (author), Hindriks, K. (author), Neerincx, M.A. (author)
Bodily expression of affect is crucial to human robot interaction. We distinguish between emotion and mood expression, and focus on mood expression. Bodily expression of an emotion is explicit behavior that typically interrupts ongoing functional behavior. Instead, bodily mood expression is integrated with functional behaviors without...
conference paper 2013
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Currently, expressive virtual humans are used in psychological research, training, and psychotherapy. However, the behavior of these virtual humans is usually scripted and therefore cannot be modified freely at runtime. To address this, we created a virtual audience with parameterized behavioral styles. This paper presents a parameterized...
article 2013
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Xu, J. (author), Broekens, J. (author), Hindriks, K. (author), Neerincx, M.A. (author)
Our goal is to develop bodily mood expression that can be used during the execution of functional behaviors for humanoid social robots. Our model generates such expression by stylizing behaviors through modulating behavior parameters within functional bounds. We have applied this approach to two behaviors, waving and pointing, and obtained...
conference paper 2013
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Shahid, S. (author), Krahmer, E. (author), Neerincx, M. (author), Swerts, M. (author)
We describe and evaluate a new interface to induce positive emotions in users: a digital, interactive adaptive mirror. We study whether the induced affect is repeatable after a fixed interval (Study 1) and how copresence influences the emotion induction (Study 2). Results show that participants systematically feel more positive after an...
article 2013
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de Greeff, J. (author), Janssen, J.B. (author), Looije, R. (author), Mioch, T. (author), Alpay, L. (author), Neerincx, M.A. (author), Baxter, P. (author), Belpaeme, T. (author)
A case study is presented in which a socially capable robot played multiple activities during multiple sessions with hospitalised children. In this paper we show how an environment was created in which children engage with the robot and feel at liberty to express their preferences regarding which activities to play. Valuable lessons regarding...
conference paper 2013
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Smets-Noor, N.J.J.M. (author), Neerincx, M.A. (author)
report 2013
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Kayal, A. (author), van Riemsdijk, B. (author), Brinkman, W.P. (author), Gouman, R. (author), Neerincx, M.A. (author)
conference paper 2013
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Cremers, A.H.M. (author), Neerincx, M.A. (author), de Jong, J.G.M. (author)
Large groups in society lack the necessary skills to be sufficiently self-reliant and are in need of personal assistance. These groups could be supported by information and information technology (ICT), but only if this technology is designed to fit their (cognitive) abilities. Inclusive design theory and methods have already been developed in...
conference paper 2013
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Horsch, C.H.G. (author), Smets, N.J.J.M. (author), Neerincx, M.A. (author), Cuijpers, R.A. (author)
A convenient way to test Urban Search And Rescue (USAR) robots would be in virtual environments (VEs). Evaluations in VEs are generally accepted as alternative for real scenarios. There are obvious differences between operation in a real and virtual environment. Nonetheless, the current experiment showed no significant differences in situation...
conference paper 2013
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de Greef, T. (author), Mohabir, A. (author), van der Poelm, I. (author), Neerincx, M.A. (author)
Contemporary and future technologies are getting more intelligent and connect easily to one another, potentially leading to conflicts with human ethical values. Value Sensitive Design (VSD) is promising for its focus on ethical values but lacks an explicit and systematical elicitation of requirements, which is targeted explicitly in the situated...
conference paper 2013
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Horsch, C.H.G. (author), Smets, N.J.J.M. (author), Neerincx, M.A. (author), Cuijpers, R.A. (author)
In urban search and rescue (USAR) situations resources are limited and workload is high. Robots that act as team players instead of tools could help in these situations. A Virtual Reality (VR) experiment was set up to test if team performance of a human-robot team increases when the robot act as such a team player. Three robot settings were...
conference paper 2013
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Schouten, D. (author), Smets, N. (author), Driessen, M. (author), Hanekamp, M. (author), Cremers, A.H.M. (author), Neerincx, M.A. (author)
Learning and acting on social conventions is problematic for low-literates and non-natives, causing problems with societal participation and citizenship. Using the Situated Cognitive Engineering method, requirements for the design of social conventions learning software are derived from demographic information, adult learning frameworks and ICT...
conference paper 2013
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Brinkman, W.P. (author), Hartanto, D. (author), Kang, N. (author), de Vliegher, D. (author), Kampmann, I.L. (author), Morina, N. (author), Emmelkamp, P.G.M. (author), Neerincx, M. (author)
People with social phobia have a severe fear of everyday social situations. In this paper we describe a virtual reality exposure therapy system specifically designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored by a therapist. To control...
conference paper 2012
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Smets, N.J.J.M. (author), Neerincx, M.A. (author), Looije, R. (author)
conference paper 2012
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Kruijff, G.J.M. (author), Janíček, M. (author), Keshavdas, S. (author), Larochelle, B. (author), Zender, H. (author), Smets, N.J.J.M. (author), Mioch, T. (author), Neerincx, M.A. (author), van Diggelen, J. (author), Colas, F. (author), Liu, M. (author), Pomerleau, F. (author), Svoboda, T. (author), Petriček, T. (author), Pirri, F. (author), Giannni, M. (author), Papadakis, P. (author), Sinha, A. (author), Balmer, P. (author), Tomatis, N. (author), WOrst, R. (author), Linder, T. (author), Surmann, H. (author), Tretyakov, V. (author), Corrao, S. (author), Pratzler-Wanczura, S. (author), Sulk, M. (author)
The paper describes experience with applying a user-centric design methodology in developing systems for human-robot teaming in Urban Search & Rescue. A human-robot team consists of several robots (rovers/UGVs, microcopter/UAVs), several humans at an off-site command post (mission commander, UGV operators) and one on-site human (UAV operator)....
conference paper 2012
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Colin, T.R. (author), Mioch, T. (author), Smets, N.J.J.M. (author), Neerincx, M.A. (author)
This paper presents a Cognitive Task Load (CTL) model designed to keep track of an operator’s mental workload, both quantitatively (amount of workload) and qualitatively (cognitive state). By integrating this model in a (semi-)autonomous robot, robot’s level of automation and user interface can be attuned to the operator’s state (Every second,...
conference paper 2012
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Peeters, M.M.M. (author), van den Bosch, K. (author), Meijer, J.J.Ch. (author), Neerincx, M.A. (author)
Serious games offer high potential for immersive, effective, and autonomous training. However, research has shown that trainees need guidance and structure during training. This could be achieved by means of well-chosen scenarios and targeted adaptations of the storyline based on didactic considerations. This paper discusses some of the...
conference paper 2012
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Peeters, M.M.M. (author), Meyer, J.J.C. (author), van den Bosch, K. (author), Neerincx, M.A. (author)
Serious games enable trainees to practice independently of school, staff, and fellow students. This is important as amount of practice directly relates to training efficacy. It is also known that personalized guidance elevates the benefits of training. How to achieve automated guidance, for example to be used in serious games, is a yet unsolved...
conference paper 2012
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