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de Greeff, J. (author), Janssen, J.B. (author), Looije, R. (author), Mioch, T. (author), Alpay, L. (author), Neerincx, M.A. (author), Baxter, P. (author), Belpaeme, T. (author)
A case study is presented in which a socially capable robot played multiple activities during multiple sessions with hospitalised children. In this paper we show how an environment was created in which children engage with the robot and feel at liberty to express their preferences regarding which activities to play. Valuable lessons regarding...
conference paper 2013
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Blanson Henkemans, O.A. (author), Bierman, B.P.B. (author), Janssen, J. (author), Neerincx, M.A. (author), Looije, R. (author), van der Bosch, H. (author), van der Giessen, J.A.M. (author)
Objective Assess the effects of personalised robot behaviours on the enjoyment and motivation of children (8–12) with diabetes, and on their acquisition of health knowledge, in educational play. Methods Children (N = 5) played diabetes quizzes against a personal or neutral robot on three occasions: once at the clinic, twice at home. The personal...
article 2013
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Janssen, J.B. (author), van der Wal, C.C. (author), Neerincx, M.A. (author), Looije, R. (author)
Based on a ‘learning by playing’ concept, a basic arithmetic learning task was extended with an engaging game to achieve long-term educational interaction for children. Personalization was added to this learning task, to further support the child’s motivation and success in learning. In an experiment, twenty children (aged 9-10) interacted three...
conference paper 2011