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van Zoelen, E.M. (author), van den Bosch, K. (author), Neerincx, M.A. (author)
A team develops competency by progressive mutual adaptation and learning, a process we call co-learning. In human teams, partners naturally adapt to each other and learn while collaborating. This is not self-evident in human-robot teams. There is a need for methods and models for describing and enabling co-learning in human-robot partnerships....
conference paper 2021
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van den Bosch, K. (author), Schoonderwoerd, T.A.J. (author), Blankendaal, R.A.M. (author), Neerincx, M.A. (author)
The increasing use of ever-smarter AI-technology is changing the way individuals and teams learn and perform their tasks. In hybrid teams, people collaborate with artificially intelligent partners. To utilize the different strengths and weaknesses of human and artificial intelligence, a hybrid team should be designed upon the principles that...
conference paper 2019
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van der Waa, J. (author), van Diggelen, J. (author), van den Bosch, K. (author), Neerincx, M. (author)
Machine Learning models become increasingly proficient in complex tasks. However, even for experts in the field, it can be difficult to understand what the model learned. This hampers trust and acceptance, and it obstructs the possibility to correct the model. There is therefore a need for transparency of machine learning models. The development...
conference paper 2018
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Peeters, M.M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), Neerincx, M.A. (author)
Personalisation can increase the learning efficacy of educational games by tailoring their content to the needs of the individual learner. This paper presents the Personalised Educational Game Architecture (PEGA). It uses a multi-agent organisation and an ontology to offer learners personalised training in a game environment. The multi-agent...
conference paper 2016
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Neerincx, M.A. (author), Tielman, M. (author), Horsch, C. (author), Brinkman, W.P. (author), van den Bosch, K. (author), Beun, R.J. (author)
conference paper 2015
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Peeters, M.M.M. (author), van den Bosch, K. (author), Meijer, J.J.Ch. (author), Neerincx, M.A. (author)
Serious games offer high potential for immersive, effective, and autonomous training. However, research has shown that trainees need guidance and structure during training. This could be achieved by means of well-chosen scenarios and targeted adaptations of the storyline based on didactic considerations. This paper discusses some of the...
conference paper 2012
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Peeters, M.M.M. (author), Meyer, J.J.C. (author), van den Bosch, K. (author), Neerincx, M.A. (author)
Serious games enable trainees to practice independently of school, staff, and fellow students. This is important as amount of practice directly relates to training efficacy. It is also known that personalized guidance elevates the benefits of training. How to achieve automated guidance, for example to be used in serious games, is a yet unsolved...
conference paper 2012
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Peeters, M.M.M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), Neerincx, M.A. (author)
Research regarding autonomous learning shows that freeplay does not result in optimal learning. Combining scenario-based training with intelligent agent technology offers the possibility to create autonomous training enriched with automated adaptive support delivered by a director agent. We conducted an experiment to investigate whether...
conference paper 2011
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Peeters, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), Neerincx, M.A. (author)
The development of adaptive virtual learning environments as an educative tool is promising. In this paper we use the situated cognitive engineering method to analyze the operational demands, theoretical foundations and technological opportunities for the design of a Director Agent (DA). A DA uses its knowledge about the virtual world, the...
conference paper 2011
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Peeters, M.M.M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), Neerincx, M.A. (author)
conference paper 2010
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