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Schouten, D.G.M. (author), Paulissen, R.T. (author), Hanekamp, M. (author), Groot, A. (author), Neerincx, M.A. (author), Cremers, A.H.M. (author)
Specialized learning support software can address the low societal participation of low-literate Dutch citizens. We use the situated Cognitive Engineering method to iteratively create a design specification for the envisioned system VESSEL: a Virtual Environment to Support the Societal participation Education of Low-literates. An initial high...
article 2017
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Schouten, D.G.M. (author), Smets, N.J.J.M. (author), Driessen, M. (author), Fuhri, K. (author), Neerincx, M.A. (author), Cremers, A.H.M. (author)
People of low literacy experience difficulties while participating in society. Learning support software could help alleviate these difficulties. However, there is currently no overview of theoretically and empirically sound requirements for this kind of support. This paper uses the situated cognitive engineering method to create a requirements...
conference paper 2016
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Schouten, D.G.M. (author), Pfab, I. (author), Cremers, A.H.M. (author), van Dijk, B. (author), Neerincx, M.A. (author)
This study investigated the effects of the gamification elements of scaffolding, score and hints on the user enjoyment and motivation of people of low literacy. In a four-condition within-subjects experiment, participants per-formed mental spatial ability tests with the aforementioned elements. Quantitative results were inconclusive, but post...
conference paper 2014
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Cremers, A.H.M. (author), Neerincx, M.A. (author), de Jong, J.G.M. (author)
Large groups in society lack the necessary skills to be sufficiently self-reliant and are in need of personal assistance. These groups could be supported by information and information technology (ICT), but only if this technology is designed to fit their (cognitive) abilities. Inclusive design theory and methods have already been developed in...
conference paper 2013
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Paulissen, R.T. (author), Neerincx, M.A. (author), Cremers, A.H.M. (author), Kranenborg, K. (author)
An ePartner is a personal computer application that helps its user to achieve personal goals such as managing his or her health related behaviors concerning nutrition, exercise and medication. The aim of the first phase of the ‘ePartners that Care’ project is to achieve a general method and framework for the incremental development of such...
report 2013
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Schouten, D. (author), Smets, N. (author), Driessen, M. (author), Hanekamp, M. (author), Cremers, A.H.M. (author), Neerincx, M.A. (author)
Learning and acting on social conventions is problematic for low-literates and non-natives, causing problems with societal participation and citizenship. Using the Situated Cognitive Engineering method, requirements for the design of social conventions learning software are derived from demographic information, adult learning frameworks and ICT...
conference paper 2013
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