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Isnanda, R.G. (author), Brinkman, W.P. (author), Veling, W. (author), van der Gaag, M. (author), Neerincx, M.A. (author)
Freeman et al. reported that a substantial minority of the general population has paranoid thoughts while exposed in a virtual environment. This suggested that in a development phase of a virtual reality exposure system for paranoid patients initially a non-clinical sample could be used to evaluate the system's ability to induce paranoid...
conference paper 2013
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Ding, D. (author), Burger, F. (author), Brinkman, W.P. (author), Neerincx, M.A. (author)
A number of negotiation training systems have been developed to improve people’s performance in negotiation. They mainly focus on the skills development, and less on negotiation understanding and improving self-efficacy. We propose a virtual reality negotiation training system that exposes users to virtual cognitions during negotiation with...
conference paper 2017
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Tielman, M. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)
Motivating users is an important task for virtual agents in behaviour chance support systems. In this study we present a system which generates motivational statements based on situation type, aimed at a virtual agent for Post-Traumatic Stress Disorder therapy. Using input from experts (n=13), we built a database containing what categories of...
conference paper 2017
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Hartanto, D. (author), Brinkman, W.P. (author), Kampmann, I.L. (author), Morina, N. (author), Emmelkamp, P.G. (author), Neerincx, M.A. (author)
Current developments of virtual reality exposure therapy (VRET) system focus mainly on systems that can be used in health clinics under the direct supervision of a therapist. Offering patients however the possibility to do this treatment at home would make VRET more accessible. In this paper we therefore present a home-based VRET system for the...
conference paper 2015
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Brinkman, W.P. (author), Doherty, G. (author), Gorini, A. (author), Gaggioli, A. (author), Neerincx, M. (author), TNO Defensie en Veiligheid (author)
The use of technology, such as virtual reality, electronic diaries, multimedia, brain computing and computer games, to support the care and rehabilitation of patients affected by mental disorders is a relatively new and advancing research area. In this workshop, researchers, developers and mental health professionals will present and discuss...
conference paper 2010
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