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  • (-) = Human
  • (-) = PCS - Perceptual and Cognitive Systems
  • (-) = Virtual environments and Gaming

Document type

  • article (7)
  • conference paper (6)

Subject

  • BSS - Behavioural and Societal Sciences (14)
  • Information Society (7)
  • Social Impact of ICT (3)
  • Virtual reality (3)

Author

  • Neerincx (6)
  • Brinkman (3)
  • Kang (2)
  • Smets (2)
  • Toet (2)
  • van Erp (2)
  • van Riemsdijk (2)

Date

2009 - 2014
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Format: 2022/06/30
(1 - 14 of 14)
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An expressive virtual audience with flexible behavioral styles
An expressive virtual audience with flexible behavioral styles
Human Aspects in Ambient Intelligence: Contemporary Challenges and Solutions
Human Aspects in Ambient Intelligence: Contemporary Challenges and Solutions
Determining mental load through measuring brain signals
Determining mental load through measuring brain signals
Gamification for astronaut training
Gamification for astronaut training
Long-term human-robot interaction with young users
Long-term human-robot interaction with young users
Child's recognition of emotions in robot's face and body
Child's recognition of emotions in robot's face and body
Internet-delivered multi-patient virtual reality exposure therapy system for the treatment of anxiety disorders
Internet-delivered multi-patient virtual reality exposure therapy system for the treatment of anxiety disorders
Effects of mobile support on situation awareness and navigation in a field and game environment
Effects of mobile support on situation awareness and navigation in a field and game environment
Influence of moving visual surroundings on walking
Influence of moving visual surroundings on walking
Rolling into spatial disorientation: Simulator demonstration of the post-roll (Gillingham) illusion
Rolling into spatial disorientation: Simulator demonstration of the post-roll (Gillingham) illusion
Cybersickness Influences the Affective Appraisal of a Virtual Environment
Cybersickness Influences the Affective Appraisal of a Virtual Environment
Simulating human movement
Simulating human movement
Brain controlled navigation through virtual worlds
Brain controlled navigation through virtual worlds
Cognitive engineering for technology in mental health care and rehabilitation
Cognitive engineering for technology in mental health care and rehabilitation
(1 - 14 of 14)
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