(1 - 20 of 249)

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Tielman, M.L. (author), Neerincx, M.A. (author), van Meggelen, M. (author), Franken, I. (author), Brinkman, W.P. (author)
BACKGROUND AND OBJECTIVE: With the rise of autonomous e-mental health applications, virtual agents can play a major role in improving trustworthiness, therapy outcome and adherence. In these applications, it is important that patients adhere in the sense that they perform the tasks, but also that they adhere to the specific recommendations on...
article 2017
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Risto, M. (author), Martens, M.H. (author)
In order to guarantee safety, drivers are advised to keep large enough headways. However, headway advice is often provided in terms of time headway, without knowing whether this is the right way of presenting the advice. According to a psychophysics theory, attaining a time headway would indeed allow drivers to show higher headway choice...
article 2013
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Alferdinck, J.W.A.M. (author), Kroon, E.C.M. (author), Hogervorst, M.A. (author), van der Horst, A.R.A. (author)
report 2013
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van Erp, J.B.F. (author), Toet, A. (author)
Touch is an essential channel in interpersonal and affective communication, yet most social agents currently lack the capability to touch the user. In this paper we show the credibility of three premises that make the case that providing touch capability to social robots will increase their effectiveness in communicating emotions, building trust...
conference paper 2013
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Belpaeme, T. (author), Baxter, P. (author), de Greeff, J. (author), Kennedy, J. (author), Read, R. (author), Looije, R. (author), Neerincx, M. (author), Baroni, I. (author), Coti Zelati, M. (author)
Child-Robot Interaction (cHRI) is a promising point of entry into the rich challenge that social HRI is. Starting from three years of experiences gained in a cHRI research project, this paper offers a view on the opportunities offered by letting robots interact with children rather than with adults and having the interaction in real-world...
conference paper 2013
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de Winkel, K.N. (author), Soyka, F. (author), Barnett-Cowan, M. (author), Bülthoff, H.H. (author), Groen, E.L. (author), Werkhoven, P.J. (author)
The brain is able to determine angular self-motion from visual, vestibular, and kinesthetic information. There is compelling evidence that both humans and non-human primates integrate visual and inertial (i.e., vestibular and kinesthetic) information in a statistically optimal fashion when discriminating heading direction. In the present study,...
article 2013
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Anand, S. (author), Terken, J. (author), Hogema, J.H. (author)
Steer-by-wire systems provide designers the ability to customize and personalize force feedback on the steering wheel, based on individual preferences. Earlier studies using subjective responses have shown that there are individual differences in preferences for force feedback. It has also been found that perceived comfort and control vary with...
conference paper 2013
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Berthoz, A. (author), Bles, W. (author), Bülthoff, H.H. (author), Correia Grácio, B.J. (author), Feenstra, P. (author), Filliard, N. (author), Hühne, R. (author), Kemeny, A. (author), Mayrhofer, M. (author), Mulder, M. (author), Nusseck, H.G. (author), Pretto, P. (author), Reymond, G. (author), Schlüsselberger, R. (author), Schwandtner, J. (author), Teufel, H. (author), Vailleau, B. (author), van Paassen, M.M.R. (author), Vidal, M. (author), Wentink, M. (author)
Advanced driving simulators aim at rendering the motion of a vehicle with maximum fidelity, which requires increased mechanical travel, size, and cost of the system. Motion cueing algorithms reduce the motion envelope by taking advantage of limitations in human motion perception, and the most commonly employed method is just to scale down the...
article 2013
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Xu, J. (author), Broekens, J. (author), Hindriks, K. (author), Neerincx, M.A. (author)
Bodily expression of affect is crucial to human robot interaction. We distinguish between emotion and mood expression, and focus on mood expression. Bodily expression of an emotion is explicit behavior that typically interrupts ongoing functional behavior. Instead, bodily mood expression is integrated with functional behaviors without...
conference paper 2013
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Smets-Noor, N.J.J.M. (author)
TNO neemt deel aan het Europese Nifti-project. Samen met zijn partners onderzoekt de kennisinstetting slimme robots die hutpverleners bijstaan bij aardbevingen en andere rampen. Nadruk ligt daarbij op de samenwerking tussen mens en machine. Wie doet wat?
article 2013
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Dits, J. (author), Houben, M.M.J. (author), van der Steen, J. (author)
The vestibular organ is a sensor that measures angular and linear accelerations with six degrees of freedom (6DF). Complete or partial defects in the vestibular organ results in mild to severe equilibrium problems, such as vertigo, dizziness, oscillopsia, gait unsteadiness nausea and/or vomiting. A good and frequently used measure to quantify...
article 2013
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Martens, M.H. (author), Brouwer, R.F.T. (author)
In driver behaviour research there is considerable focus on distraction caused by specific external systems, such as navigation systems or mobile telephones. However, it is not clear whether self-paced actions such as daydreaming have the same negative effects on driving behaviour. In a driving simulator study, the effects of an internal...
article 2013
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Engbers, C. (author), Dubbeldam, R. (author), de Hair-Buijssen, S.H.H.M. (author), de Goede, M. (author), Zeegers, T.H. (author), Buurke, J.H. (author)
Cycling supports the independence and health of the aging population. However, elderly cyclists have an increased injury risk due to a fall with their bicycle. A large proportion of the number of injured cyclists is victim of a single-sided accident [1].The aim of this project is to come up with recommendations for a feed-forward system which is...
conference paper 2013
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Currently, expressive virtual humans are used in psychological research, training, and psychotherapy. However, the behavior of these virtual humans is usually scripted and therefore cannot be modified freely at runtime. To address this, we created a virtual audience with parameterized behavioral styles. This paper presents a parameterized...
article 2013
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Anand, S. (author), Terken, J. (author), Hogema, J. (author)
In an earlier study it was found that drivers can adjust quickly to different force feedback levels on the steering wheel, even for such extreme levels as zero feedback. It was hypothesized that, due to lack of cognitive load, participants could easily and quickly learn how to deal with extreme force feedback settings by giving more effort. The...
conference paper 2013
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Xu, J. (author), Broekens, J. (author), Hindriks, K. (author), Neerincx, M.A. (author)
Our goal is to develop bodily mood expression that can be used during the execution of functional behaviors for humanoid social robots. Our model generates such expression by stylizing behaviors through modulating behavior parameters within functional bounds. We have applied this approach to two behaviors, waving and pointing, and obtained...
conference paper 2013
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Vos, J. (author), Houben, M.M.J. (author), TNO Technische Menskunde (author)
In the present study relations between the level of impulse sounds and the observed proportion of behaviorally confirmed awakening reactions were determined. The sounds (shooting sounds, bangs produced by door slamming or by container transshipment, aircraft landings) were presented by means of loudspeakers in the bedrooms of 50 volunteers. The...
article 2013
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Dijk, E.O. (author), Nijholt, A. (author), van Erp, J.B.F. (author), van Wolferen, G. (author), Kuyper, E. (author)
Stimulation of the tactile sense or the hearing sense can be used to improve a person's health and well-being. For example, to make someone relax, feel better or sleep better. In this position paper, we present the concept of auditory-tactile stimulation for health and well-being. Through carefully selected audio-tactile stimuli a person's...
article 2013
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Shahid, S. (author), Krahmer, E. (author), Neerincx, M. (author), Swerts, M. (author)
We describe and evaluate a new interface to induce positive emotions in users: a digital, interactive adaptive mirror. We study whether the induced affect is repeatable after a fixed interval (Study 1) and how copresence influences the emotion induction (Study 2). Results show that participants systematically feel more positive after an...
article 2013
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This book presents recent developments is the field of human aspects in Ambient Intelligence. This field, and the associated workshop series, addresses multidisciplinary aspects of AmI with human-directed disciplines such as psychology, social science, neuroscience and biomedical sciences. The aim of the workshop series is to get researchers...
book 2013
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