Searched for: subject%3A%22Virtual%255C%2Breality%22
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Sharan, N.N (author), Toet, A. (author), Mioch, T. (author), Niamut, O. (author), van Erp, J.B.F. (author)
Effective interpersonal communication is important to maintain relationships and build trust, empathy, and confidence. In this digital age, communication has become mediated, which filters out many of the social cues that are essential to facilitate interpersonal communication. This paper investigates the extent to which social cues influence...
conference paper 2022
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Falcone, S. (author), Brouwer, A.M. (author), Cocu, I. (author), Gijsbertse, K. (author), Heylen, D. (author), van Erp, J. (author), McNamara, D.S. (author)
A range of perceptual cues drive the Sense of Embodiment (SoE) with an external object, such as a virtual arm that looks like one’s own or can be controlled like one’s own. Since most experiments test one or two cues at a time, it is difficult to establish their relative contribution and possible interaction. This work aims at investigating the...
article 2022
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Fermoselle, L. (author), Toet, A. (author), Hoeba, N. (author), van Bruggen, J. (author), van der Stap, N. (author), ter Haar, F.B. (author), van Erp, J.B.F. (author)
This paper presents a proof-of-concept of a robotic teleoperation system, that provides the human operator a thermal sense in addition to the visual sense. With a sensor suite comprising a stereo camera, 360° camera and long-wave infra-red camera, our demonstrator pushes the boundaries of virtual-reality situational awareness by bringing not...
conference paper 2022
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van der Boon, M. (author), Fermoselle, L. (author), ter Haar, F. (author), Dijkstra-Soudarissanane, S. (author), Niamut, O. (author)
conference paper 2022
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Kox, E. (author), Barnhoorn, J. (author), Rabago Mayer, L. (author), Temel, A. (author), Klunder, T. (author)
How can we observe how people respond to consequential errors by an artificial agent in a realistic yet highly controllable environment? We created a threat-detection house-search task in virtual reality in which participants form a Human-Agent Team (HAT) with an autonomous drone. By simulating risk, we amplify the feeling of reliance and the...
bookPart 2022
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Gunkel, S.N.B. (author), Hindriks, R. (author), Assal, K.M.E. (author), Stokking, H.M. (author), Dijkstra-Soudarissanane, S. (author), Haar, F.T. (author), Niamut, O. (author)
conference paper 2021
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Degraen, D. (author), Bruno Fruchard, B. (author), Smolders, F. (author), Potetsianakis, E. (author), Güngör, S. (author), Krüger, A. (author), Steimle, J. (author)
Effective haptic feedback in virtual reality (VR) is an essential element for creating convincing immersive experiences. To design such feedback, state-of-the-art VR setups provide APIs for programmatically generating controller vibration patterns. While tools for designing vibrotactile feedback keep evolving, they often require expert knowledge...
conference paper 2021
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van Veelen, N. (author), Boonekamp, R.C. (author), Schoonderwoerd, T.A.J. (author), van Emmerik, M.L. (author), Nijdam, M.J. (author), Bruinsma, B. (author), Geuze, E. (author), Jones, C. (author), Vermetten, E. (author)
With the application of virtual reality (VR), tailored interventions can be created that mirror the traumatic experiences of veterans with post-traumatic stress disorder (PTSD). Visual elements can be mimicked, and auditory and other senses stimulated. In doing so, the degree of immersion can be adjusted to optimize the therapeutic process....
article 2021
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Numan, N. (author), Haar, F.T. (author), Cesar, P. (author)
Head-mounted displays (HMDs) are an essential display device for the observation of virtual reality (VR) environments. However, HMDs obstruct external capturing methods from recording the user’s upper face. This severely impacts social VR applications, such as teleconferencing, which commonly rely on external RGB-D sensors to capture a...
conference paper 2021
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van Neer, P. (author), Volker, A. (author), Berkhoff, A. (author), Schrama, T. (author), Akkerman, H. (author), van Breemen, A. (author), Peeters, L. (author), van der Steen, J.L. (author), Gelinck, G.H. (author)
Ultrasound based mid-air haptic feedback devices can produce tactile sensations at any time and position without restricting human motion. This is useful for augmented and virtual reality, feedback buttons and virtual user interfaces. The haptic feedback mechanism is caused by acoustic radiation force and streaming. Typical solutions to induce...
conference paper 2020
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Fermoselle, L.I. (author), Gunkel, S.N.B. (author), ter Haar, F.B. (author), Dijkstra-Soudarissanane, S.S. (author), Toet, A. (author), Niamut, O.A. (author)
Social VR shall allow natural communication between users with high social presence, as if users are in the same room. One way to increase social presence is to add haptic interaction to allow,for example, users to give each other a "high-five" or to pass documents among them. In this paper, we present our web-based VR communication framework...
conference paper 2020
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Illing, B. (author), Westhoven, M. (author), Gaspers, B. (author), Smets, N. (author), Bruggemann, B. (author), Mathew, T. (author)
Despite advances regarding autonomous functionality for robots, teleoperation remains a means for performing delicate tasks in safety critical contexts like explosive ordnance disposal (EOD) and ambiguous environments. Immersive stereoscopic displays have been proposed and developed in this regard, but bring about their own specific problems, e...
conference paper 2020
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Gunkel, S.N.B. (author)
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough in the consumer market. One aspect is the social isolation. Many VR experiences do not represent yourself or other users, making it lonely rather than a shared experience. VR applications that do offer a user representation mostly use artificial...
conference paper 2019
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Toet, A. (author), Heijn, F. (author), Brouwer, A.M. (author), Mioch, T. (author), van Erp, J.B.F. (author)
Immersive 360° VR systems are increasingly used in entertainment, marketing and design and development processes. Many of these applications involve emotional experiences. Since momentary emotions significantly determine a user’s response and decisions, it is essential to understand the influence of media content and technological factors on the...
article 2019
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de Simone, F. (author), Li, J. (author), Debarba, H.G. (author), Ali, A.E. (author), Gunkel, S.N.B. (author), Cesar, P. (author)
In this paper, we describe a user study in which pairs of users watch a video trailer and interact with each other, using two social Virtual Reality (sVR) systems, as well as in a face-to-face condition. The sVR systems are: Facebook Spaces, based on puppet-like customized avatars, and a video-based sVR system using photo-realistic virtual user...
conference paper 2019
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Dijkstra-Soudarissanane, S.S. (author), Assal, K.E. (author), Gunkel, S.N.B. (author), ter Haar, F.T. (author), Hindriks, H.N. (author), Kleinrouweler, J.W.M. (author), Niamut, O. (author)
Recent developments in key technologies like 5G, Augmented and Virtual Reality (AR/VR) and Tactile Internet result in new possibilities for communication. Particularly, these key digital technologies can enable remote communication and collaboration in remote experiences. In this demo, we work towards 6-degrees of freedom (DoF) photo-realistic...
conference paper 2019
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Hosa, N. (author), van Bommel, J.P. (author), Hurst, W. (author), Nijboer, T. (author), Veltkamp, R.C. (author), Werkhoven, P.J. (author)
Presence and the sense of embodiment are essential concepts for the experience of our self and virtual bodies, but there is little quantitative evidence for a relation between these, and this relation becomes more complicated when there are real and virtual bodies in augmented reality (AR). We investigate the experience of body ownership, agency...
conference paper 2019
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Aliman, N. (author), Kester, L.J.H.M. (author), Werkhoven, P.J. (author)
Steady progresses in the AI field create enriching possibilities for society while simultaneously posing new complex challenges of ethical, legal and safety-relevant nature. In order to achieve an efficient human-centered governance of artificial intelligent systems, it has been proposed to harness augmented utilitarianism (AU), a novel non...
conference paper 2019
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el Assal, K.M. (author), Thomas, E.D.R. (author), Gabriel, A. (author), Dijkstra-Soudarissanane, S.S. (author)
Over the past few years, the HTTP Adaptive Streaming (HAS) technologies, e.g. the MPEG-DASH standard (DASH), became the predominant form of online video streaming. 360 Virtual Reality (VR) content have recently emerged on video streaming platform as a new immersive format but limits the interaction with the viewer to looking around via head...
conference paper 2019
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van de Merwe, D.B. (author), van Maanen, L. (author), ter Haar, F.B. (author), van Dijk, R.J.E. (author), Hoeba, N. (author), van der Stap, N. (author)
Virtual Reality (VR) mediated teleoperation is a relatively new field in robotics which means little is known about the Human-Robot Interaction (HRI). The objective of this study was to investigate the effects of environmental information presentation on Human-Robot Team (HRT) task performance and operator Situation Awareness (oSA). Method. The...
conference paper 2019
Searched for: subject%3A%22Virtual%255C%2Breality%22
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