Searched for: subject:"Virtual%5C+environments%5C+and%5C+Gaming"
(1 - 20 of 128)

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Numan, N. (author)
Virtual reality (VR) creates an exceptional experience in which users can explore virtual environments. Wearing a head‐mounted display (HMD), users are able to observe a virtual world that is rendered based on their physical movement and actions. A common solution for capturing the visual and geometric information needed for the construction of...
book 2020
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Gunkel, S.N.B. (author), Stokking, H.M. (author), Prins, M.J. (author), van der Stap, N. (author), ter Haar, F.B. (author), Niamut, O.A. (author)
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, enriching and enhancing the way we share experiences and collaborate remotely. While Social VR applications are getting more momentum, most services regarding Social VR focus on animated avatars. In this demo, we present our efforts towards Social...
conference paper 2018
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Mun, Y. (author), Oprins, E.A.P.B. (author), van den Bosch, K. (author), van der Hulst, A.H. (author), Schraagen, J.M.C. (author)
The importance of improving adaptive decision making for the military is ever increasing, particularly in operational environments that are unfamiliar, complex, and constantly changing. This paper presents the development and testing of a serious game for training military officers in adaptive decision making. Participants were to detect rule...
conference paper 2017
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Bakhuys Roozeboom, M.M.C. (author), Visschedijk, G.C. (author), Oprins, E.A.P.B. (author)
Although serious games are more and more used for learning goals, high-quality empirical studies to prove the effectiveness of serious games are relatively scarce. In this paper, three empirical studies are presented that investigate the effectiveness of serious games as opposed to traditional classroom instruction on learning features as well...
article 2017
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Peeters, M.M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), Neerincx, M.A. (author)
Personalisation can increase the learning efficacy of educational games by tailoring their content to the needs of the individual learner. This paper presents the Personalised Educational Game Architecture (PEGA). It uses a multi-agent organisation and an ontology to offer learners personalised training in a game environment. The multi-agent...
conference paper 2016
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van den Berg, T. (author), Cramp, A. (author), Siegel, B. (author)
Containerization is the process of creating, packaging, distributing, deploying, and executing applications as self-contained units in a lightweight and standardized process execution environment known as a container. A container provides a standard format and interface to its container runtime environment and is portable across runtime...
conference paper 2016
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Muller, T.J. (author), Müller, R. (author), Zedel, K. (author), Zomer, G. (author), Engler, M. (author)
Improving both efficiency and security in international supply chains requires a new approach in data sharing and control measures. Instead of managing supply chain risks individually, supply chain partners need to collaborate in order to exchange cargo information and implement control measures on the level of the entire supply chain....
conference paper 2015
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Stubbé-Alberts, H.E. (author), Jacometti, E. (author)
article 2015
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van den Homberg, M.J.C. (author), Cumiskey, L. (author), Oprins, E.A.P.B. (author), Suarez, P. (author), van der Hulst, A.H. (author)
This paper applies a Game-based Learning Evaluation Model (GEM) to assess whether the early warning - early action serious game "Ready!" is an effective component to add to existing Disaster Risk Reduction (DRR) training curricula, facilitated by NGO staff and applied at the community level. We developed a paper-based survey with 17 five-level...
conference paper 2015
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Buiel, E.F.T. (author), Visschedijk, G.C. (author), te Brake, G.M. (author), van Rijn, A. (author), Lucassen, I.M.P.J. (author), Riessen, B. (author)
report 2015
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Oprins, E.A.P.B. (author), Visschedijk, G.C. (author), Bakhuys Roozeboom, M.M.C. (author), Dankbaar, M. (author), Trooster, W. (author), Schuit, S.C.E. (author)
This article describes the background, design, and practical application of the game-based evaluation model (GEM). The aim of this evaluation model is to measure the effectiveness of serious games in a practical way. GEM contains the methodology and indicators to be measured in validation research. Measuring generic learning and design...
article 2015
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Loman, E. (author), Stubbé-Alberts, H.E. (author)
article 2015
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Korteling, J.E. (author), van den Bosch, K. (author)
article 2015
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van den Bosch, K. (author), Bosse, T. (author), de Jong, S. (author)
Militaire missies vinden steeds vaker plaats in verstedelijkt gebied, in landen met minder bekende culturen en in regio’s met veel lokale groepen, die elk hun eigen belangen hebben. De hedendaagse militair moet complexe situaties snel kunnen analyseren en doorgronden. Een goede training in situatiebeoordeling, besluitvorming en communicatie is...
article 2015
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Spook, J.E. (author), Paulussen, T.G.W.M. (author), Paulissen, R.T. (author), Visschedijk, G.C. (author), Kok, G. (author), van Empelen, P. (author)
Objective: This article describes the design rationale behind a serious self-regulation game intervention. The aim of the game is to promote healthy dietary intake and physical activity among secondary vocational educational students in The Netherlands (approximately 16-20 years of age). Materials and methods: The game "Balance It" was developed...
article 2015
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Neerincx, M.A. (author), Tielman, M. (author), Horsch, C. (author), Brinkman, W.P. (author), van den Bosch, K. (author), Beun, R.J. (author)
conference paper 2015
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Stubbé-Alberts, H.E. (author), Telford, R. (author), van der Hulst, A.H. (author)
This research is grounded in the issues of educating children living in remote and conflict areas, with a particular focus on innovative approaches to access via online and distance learning using ICT. Educational technology often focuses on giving resources and support for use by teachers, working within existing curricula and with a clear...
conference paper 2015
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Graafland, M. (author), Schraagen, J.M.C. (author), Boermeester, M.A. (author), Bemelman, W.A. (author), Schijven, M.P. (author)
Background: Surgical errors result from faulty decision-making, misperceptions and the application of suboptimal problem-solving strategies, just as often as they result from technical failure. To date, surgical training curricula have focused mainly on the acquisition of technical skills. The aim of this review was to assess the validity of...
article 2015
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Engerman, J. (author)
Boys are disengaged from school and are rapidly becoming alienated. Video games show promise to engage boys in motivating and exciting ways. This paper explores the merits of game play, while discovering links between what boys learn in games and the standards that schools administer. Based on qualitative exploration with middle a high school...
conference paper 2015
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Buiel, E.F.T. (author), Visschedijk, G.C. (author), Lebesque, L.H.E.M. (author), Lucassen, I.M.P.J. (author), van Riessen, B. (author), van Rijn, A. (author), te Brake, G.M. (author)
In order to achieve a further reduction of delivery time, costs and emissions of the hinterland transportation of containers, The Port of Rotterdam Authority aims to raise the utilization rate of inland barge and rail capacity. Efficient transport planning methods are essential to achieve this. Synchromodality is the flexible and sustainable...
conference paper 2015
Searched for: subject:"Virtual%5C+environments%5C+and%5C+Gaming"
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