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Cremers, A.H.M. (author), Stubbé, H.E. (author), van der Beek, D. (author), Roelofs, M. (author), Kerstholt, J.H. (author)The goal of the present study was to investigate whether playing a serious game concerning natural and man-made risks leads to increased risk awareness and additional information search. As an experimental task, we developed a serious board game. Fifty-six students participated in the experiment; half of them played the serious game whereas the...article 2014
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Smelik, R.M. (author), Tutenel, T. (author), Bidarra, R. (author), Benes, B. (author)Procedural modelling deals with (semi-)automatic content generation by means of a program or procedure. Among other advantages, its data compression and the potential to generate a large variety of detailed content with reduced human intervention, have made procedural modelling attractive for creating virtual environments increasingly used in...article 2014
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Muller, T.J. (author), Visschedijk, G.C. (author)Military personnel of all ranks and on all levels will encounter ethicaldilemmas during their career. Ethical dilemmas may occur in day-to-day business and, more importantly, during military operations, in which certain decisions may mean a difference between life and death. In order to prepare military personnel for ethical decision making and...conference paper 2014
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van den Bosch, K. (author), Boonekamp, R. (author)The military increasingly use simulators and games to train personnel for performing specialized tasks under complex conditions. In many of these training programs, Subject Matter Experts (SMEs) of the training staff play various roles such as adversaries, team mates or other own forces. The advantage of SMEs is that they have the expertise to...conference paper 2014
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Werkhoven, P. (author), van Erp, J.B.F. (author), Philippi, T.G. (author)It has been shown that multisensory presentation can improve perception, attention, and object memory compared with unisensory presentation. Consequently, we expect that multisensory presentation of landmarks can improve spatial memory and navigation. In this study we tested the effect of visual, auditory and combined landmark presentations in...article 2014
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Hartanto, D. (author), Kampmann, I.L. (author), Morina, N. (author), Emmelkamp, P.G.M. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)Virtual reality exposure therapy has been proposed as a viable alternative in the treatment of anxiety disorders, including social anxiety disorder. Therapists could benefit from extensive control of anxiety eliciting stimuli during virtual exposure. Two stimuli controls are studied in this study: the social dialogue situation, and the dialogue...article 2014
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Nibbeling, N. (author), Oudejans, R.R.D. (author), Cañal-Bruland, R. (author), van der Wurff, P. (author), Daanen, H.A.M. (author)To investigate to what degree exercise-induced fatigue influences behavioural choices, participants' transition from running to rifle shooting in a pursue-and-shoot task was assessed. Participants ran on a treadmill and chased a target in a virtual environment and were free to choose when to stop the treadmill and shoot at the target. Fatigue...article 2013
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Thurlings, M.E. (author), van Erp, J.B.F. (author), Brouwer, A.M. (author), Werkhoven, P.J. (author)When using brain–computer interfaces (BCIs) to control a game, the BCI may have to compete with gaming tasks for the same perceptual and cognitive resources.We investigated: 1) if and to what extent event-related potentials (ERPs) and ERP–BCI performance are affected in a dual-task situation; and 2) if these effects are an area function of the...article 2013
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)Currently, expressive virtual humans are used in psychological research, training, and psychotherapy. However, the behavior of these virtual humans is usually scripted and therefore cannot be modified freely at runtime. To address this, we created a virtual audience with parameterized behavioral styles. This paper presents a parameterized...article 2013
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This book presents recent developments is the field of human aspects in Ambient Intelligence. This field, and the associated workshop series, addresses multidisciplinary aspects of AmI with human-directed disciplines such as psychology, social science, neuroscience and biomedical sciences. The aim of the workshop series is to get researchers...book 2013
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Toet, A. (author), Houtkamp, J.M. (author), van der Meulen, R. (author)We investigated whether manipulation of visual and auditory depth and speed cues can affect a user’s sense of risk for a low-cost nonimmersive virtual environment (VE) representing a highway environment with traffic incidents. The VE is currently used in an examination program to assess procedural knowledge of highway patrol officers. In its...article 2013
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Werkhoven, P.J. (author), van Erp, J.B.F. (author)This chapter discusses mechanisms of multimodal perception in the context of multimodal simulators and virtual worlds. We review some notable findings from psychophysical experiments with a focus on what we call touch-inclusive multimodal perception—that is, the sensory integration of the tactile system with other sensory systems such as vision...bookPart 2013
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Roza, M. (author), Voogd, J. (author), Sebalj, D. (author)The Generic Methodology for Verification and Validation (GM-VV) is a generic and comprehensive methodology for structuring, organizing and managing the verification and validation (V&V) of modelling and simulation (M&S) assets. The GM-VV is an emerging recommended practice within the Simulation Interoperability Standards Organization (SISO). The...article 2013
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Kuiper, H. (author), Boonekamp, R.C. (author), Bijlsma, T. (author), Jansen, S.T.H. (author), Obdeijn, C. (author), Stuiver, A. (author), Spronkmans, S. (author), Bijnen, D. (author), Versteegh, T. (author)This report describes Phase 1 of an EL&I co-financing project in which research is carried out for influencing behavior of car-drivers in order to achieve reduction of CO2 emissions. It is investigated how the use of Serious Games and Social Media can influence the driver behaviour. The research fits well with the government program "Schoon en...report 2013
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Visschedijk, G.C. (author), Lazonder, A.W. (author), van der Hulst, A.H. (author), Vink, N. (author), Leemkuil, H. (author)The training of tactical decision making increasingly occurs through serious computer games. A challenging aspect of designing such games is the modelling of human emotions. Two studieswere performed to investigate the relation between fidelity and human emotion recognition in virtual human characters. Study 1 compared five versions of a virtual...article 2013
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Toet, A. (author), van Schaik, M.G. (author)In the current study participants explored a desktop virtual environment (VE) representing a suburban neighborhood with signs of public disorder (neglect, vandalism and crime), while being exposed to either room air (control group), or subliminal levels of tar (unpleasant; typically associated with burned or waste material) or freshly cut grass ...article 2013
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Horsch, C.H.G. (author), Smets, N.J.J.M. (author), Neerincx, M.A. (author), Cuijpers, R.A. (author)A convenient way to test Urban Search And Rescue (USAR) robots would be in virtual environments (VEs). Evaluations in VEs are generally accepted as alternative for real scenarios. There are obvious differences between operation in a real and virtual environment. Nonetheless, the current experiment showed no significant differences in situation...conference paper 2013
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Horsch, C.H.G. (author), Smets, N.J.J.M. (author), Neerincx, M.A. (author), Cuijpers, R.A. (author)In urban search and rescue (USAR) situations resources are limited and workload is high. Robots that act as team players instead of tools could help in these situations. A Virtual Reality (VR) experiment was set up to test if team performance of a human-robot team increases when the robot act as such a team player. Three robot settings were...conference paper 2013
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- Kerbusch, P.J.M. (author), Paulissen, R.T. (author), van Trijp, S.M.A. (author), Gaddur, F. (author), van Diggelen, J. (author) report 2012
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Kerbusch, P.J.M. (author), Smelik, R.M. (author), Smit, S.K. (author), Kuiper, F. (author)Simulation is widely used for military training and experimentation. In many cases the local populace is a vital part of the virtual world; whether it is the interaction they have with trainees or the added realism they provide through their presence. However, creating a scenario with a realistic population is a laborious and time consuming...conference paper 2012