Searched for: subject:"Virtual%5C+environment"
(1 - 20 of 175)

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Numan, N. (author)
Virtual reality (VR) creates an exceptional experience in which users can explore virtual environments. Wearing a head‐mounted display (HMD), users are able to observe a virtual world that is rendered based on their physical movement and actions. A common solution for capturing the visual and geometric information needed for the construction of...
book 2020
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Gunkel, S.N.B. (author)
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough in the consumer market. One aspect is the social isolation. Many VR experiences do not represent yourself or other users, making it lonely rather than a shared experience. VR applications that do offer a user representation mostly use artificial...
conference paper 2019
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Bakker, M.H. (author), Kerstholt, J.H. (author), van Bommel, M. (author), Giebels, E. (author)
Decision-making during a crisis is affected by several sources of information and prior knowledge, such as factual (statistical) information, narratives of others, and real-time governmental messages. The present study investigated how two types of information (statistics and narratives) influence helping behavior after the occurrence of a...
article 2019
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Bos, J.E. (author), van den Berg-Kroon, E.C.M. (author), Houben, M.M.J. (author), Kuiper, O.X. (author)
Car handling, and hence, safety, is affected by the way we estimate speed. Speed, however, is often underestimated in degraded visual environments, including virtual environments such as driving simulators. In simulators the visual and physical motion are typically incongruent as limited by quality and amplitude, respectively, which may cause a...
article 2019
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Gunkel, S.N.B. (author), Dohmen, M.D.W. (author), Stokkinq, H. (author), Niamut, O. (author)
VR experiences are becoming more social, but many social VR systems represent users as artificial avatars. For use cases such as VR conferencing, photo-realistic representations may be preferred. In this paper, we present ongoing research into social VR experiences with photo-realistic representations of participants and present a web-based...
conference paper 2019
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Gunkel, S.N.B. (author), Stokking, H.M. (author), Prins, M.J. (author), van der Stap, N. (author), ter Haar, F.B. (author), Niamut, O.A. (author)
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, enriching and enhancing the way we share experiences and collaborate remotely. While Social VR applications are getting more momentum, most services regarding Social VR focus on animated avatars. In this demo, we present our efforts towards Social...
conference paper 2018
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Gunkel, S. (author), Prins, M.J. (author), Stokking, H.M. (author), Niamut, O.A. (author)
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile business environment. During 2016 new 360-degree cameras and VR headsets entered the consumer market, distribution platforms are being established and new production studios are emerging. VR is evermore becoming a hot topic in research and industry...
conference paper 2017
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Mun, Y. (author), Oprins, E.A.P.B. (author), van den Bosch, K. (author), van der Hulst, A.H. (author), Schraagen, J.M.C. (author)
The importance of improving adaptive decision making for the military is ever increasing, particularly in operational environments that are unfamiliar, complex, and constantly changing. This paper presents the development and testing of a serious game for training military officers in adaptive decision making. Participants were to detect rule...
conference paper 2017
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Bakhuys Roozeboom, M.M.C. (author), Visschedijk, G.C. (author), Oprins, E.A.P.B. (author)
Although serious games are more and more used for learning goals, high-quality empirical studies to prove the effectiveness of serious games are relatively scarce. In this paper, three empirical studies are presented that investigate the effectiveness of serious games as opposed to traditional classroom instruction on learning features as well...
article 2017
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Toet, A. (author), Houtkamp, J.M. (author), Vreugdenhil, P.E. (author)
This study investigated whether personal relevance influences the affective appraisal of a desktop virtual environment (VE) in simulated darkness. In the real world, darkness often evokes thoughts of vulnerability, threat, and danger, and may automatically precipitate emotional responses consonant with those thoughts (fear of darkness). This...
article 2016
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Peeters, M.M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), Neerincx, M.A. (author)
Personalisation can increase the learning efficacy of educational games by tailoring their content to the needs of the individual learner. This paper presents the Personalised Educational Game Architecture (PEGA). It uses a multi-agent organisation and an ontology to offer learners personalised training in a game environment. The multi-agent...
conference paper 2016
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van den Berg, T. (author), Cramp, A. (author), Siegel, B. (author)
Containerization is the process of creating, packaging, distributing, deploying, and executing applications as self-contained units in a lightweight and standardized process execution environment known as a container. A container provides a standard format and interface to its container runtime environment and is portable across runtime...
conference paper 2016
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Muller, T.J. (author), Müller, R. (author), Zedel, K. (author), Zomer, G. (author), Engler, M. (author)
Improving both efficiency and security in international supply chains requires a new approach in data sharing and control measures. Instead of managing supply chain risks individually, supply chain partners need to collaborate in order to exchange cargo information and implement control measures on the level of the entire supply chain....
conference paper 2015
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Stubbé-Alberts, H.E. (author), Jacometti, E. (author)
article 2015
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van den Homberg, M.J.C. (author), Cumiskey, L. (author), Oprins, E.A.P.B. (author), Suarez, P. (author), van der Hulst, A.H. (author)
This paper applies a Game-based Learning Evaluation Model (GEM) to assess whether the early warning - early action serious game "Ready!" is an effective component to add to existing Disaster Risk Reduction (DRR) training curricula, facilitated by NGO staff and applied at the community level. We developed a paper-based survey with 17 five-level...
conference paper 2015
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Stubbé, H.E. (author), van Emmerik, M.L. (author), Kerstholt, J.H. (author)
Incident evaluations show that bystanders tend to help: they do not wait for professionals to arrive, but act as required by the situation at hand. In the present study, we investigated how safety awareness (induced before an accident happened) and providing a course of action by emergency services affect helping behavior after witnessing a...
article 2015
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Buiel, E.F.T. (author), Visschedijk, G.C. (author), te Brake, G.M. (author), van Rijn, A. (author), Lucassen, I.M.P.J. (author), Riessen, B. (author)
report 2015
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Oprins, E.A.P.B. (author), Visschedijk, G.C. (author), Bakhuys Roozeboom, M.M.C. (author), Dankbaar, M. (author), Trooster, W. (author), Schuit, S.C.E. (author)
This article describes the background, design, and practical application of the game-based evaluation model (GEM). The aim of this evaluation model is to measure the effectiveness of serious games in a practical way. GEM contains the methodology and indicators to be measured in validation research. Measuring generic learning and design...
article 2015
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Ledegang, W.D. (author), Bos, J.E. (author), Houben, M.M.J. (author), Groen, E.L. (author)
This article reports on an exploratory study in a fixed-based simulator to investigate the possible advantage (more presence) and disadvantage (more simulator sickness) of enhancing the visual realism in terms of head-slaved motion parallax. The study was performed in a flight simulator. Since most tasks involved taxiing over a virtual airfield,...
conference paper 2015
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Loman, E. (author), Stubbé-Alberts, H.E. (author)
article 2015
Searched for: subject:"Virtual%5C+environment"
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