Searched for: subject%3A%22Virtual%255C%2Bagents%22
(1 - 18 of 18)
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Tielman, M.L. (author), Neerincx, M.A. (author), Pagliari, C. (author), Rizzo, A. (author), Brinkman, W.P. (author)
Background: Digital health interventions can fill gaps in mental healthcare provision. However, autonomous e-mental health (AEMH) systems also present challenges for effective risk management. To balance autonomy and safety, AEMH systems need to detect risk situations and act on these appropriately. One option is sending automatic alerts to...
article 2019
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Ding, D. (author), Burger, F. (author), Brinkman, W.P. (author), Neerincx, M.A. (author)
A number of negotiation training systems have been developed to improve people’s performance in negotiation. They mainly focus on the skills development, and less on negotiation understanding and improving self-efficacy. We propose a virtual reality negotiation training system that exposes users to virtual cognitions during negotiation with...
conference paper 2017
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Tielman, M.L. (author), Neerincx, M.A. (author), Bidarra, R. (author), Kybartas, B. (author), Brinkman, W.P. (author)
Although post-traumatic stress disorder (PTSD) is well treatable, many people do not get the desired treatment due to barriers to care (such as stigma and cost). This paper presents a system that bridges this gap by enabling patients to follow therapy at home. A therapist is only involved remotely, to monitor progress and serve as a safety net....
article 2017
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Tielman, M. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)
Motivating users is an important task for virtual agents in behaviour chance support systems. In this study we present a system which generates motivational statements based on situation type, aimed at a virtual agent for Post-Traumatic Stress Disorder therapy. Using input from experts (n=13), we built a database containing what categories of...
conference paper 2017
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Bosse, T. (author), Provoost, S. (author)
Embodied conversational agents (ECAs) have been put forward as a promising means for the training of social skills. The traditional approach to drive the behaviour of ECAs during human-agent dialogues is to use conversation trees. Although this approach is easy to use and very transparent, an important limitation of conversation trees is that...
conference paper 2015
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Tielman, M. (author), van Meggelen, M. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)
Internet-based guided self-therapy systems provide a novel method for Post-Traumatic Stress Disorder patients to follow therapy at home with the assistance of a virtual coach. One of the main challenges for such a coach is assisting patients with recollecting their traumatic memories, a vital part of therapy. In this paper, an ontology-based...
conference paper 2015
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Hartanto, D. (author), Brinkman, W.P. (author), Kampmann, I.L. (author), Morina, N. (author), Emmelkamp, P.G. (author), Neerincx, M.A. (author)
Current developments of virtual reality exposure therapy (VRET) system focus mainly on systems that can be used in health clinics under the direct supervision of a therapist. Offering patients however the possibility to do this treatment at home would make VRET more accessible. In this paper we therefore present a home-based VRET system for the...
conference paper 2015
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Tielman, M. (author), Brinkman, W.P. (author), Neerincx, M.A. (author)
Patients with Post Traumatic Stress Disorder (PTSD) often need to specify and relive their traumatic memories in therapy to relieve their disorder, which can be a very painful process. One new development is an internet-based guided self-therapy system (IBGST), where people work at home and a therapist is remotely involved. We propose to enrich...
conference paper 2014
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Kang, N. (author), Brinkman, W.P. (author), van Riemsdijk, M.B. (author), Neerincx, M.A. (author)
Currently, expressive virtual humans are used in psychological research, training, and psychotherapy. However, the behavior of these virtual humans is usually scripted and therefore cannot be modified freely at runtime. To address this, we created a virtual audience with parameterized behavioral styles. This paper presents a parameterized...
article 2013
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Broekens, J. (author), Harbers, M. (author), Brinkman, W. (author), Jonker, C. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
In this paper we experimentally investigate learning effects of a rigourously set up virtual reality (VR) negotiation training. We discuss the design of the system in detail. Further, we present results of an experiment (between subject; three experimental conditions: control, training once, repeated training; n=42) investigating learning...
conference paper 2012
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Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Virtual training systems with intelligent agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. For successful training, intelligent virtual agents should be able to show believable behavior, adapt their behavior to the trainee’s performance and give useful explanations about their...
article 2012
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Broekens, J. (author), Harbers, M. (author), Brinkman, W.P. (author), Jonker, C. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
In this paper we present a rigorously setup VR negotiation training, including an intelligent virtual agent able to express emotion and to give explanations of its behavior. We discuss the measures we took to ensure the validity of the VR training. We also present a small scale experiment showing convergent validity of the VR training. © 2011...
conference paper 2011
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van Diggelen, J. (author), Muller, T. (author), van den Bosch, K. (author), TNO Defensie en Veiligheid (author)
In a good team, members do not only perform their individual task, they also coordinate their actions with other members of the team. Developing such team skills usually involves exercises with all members playing their role. This approach is costly and has organizational and educational drawbacks. We developed a more efficient and flexible...
conference paper 2010
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Buiel, E. (author), Lubbers, J. (author), van Doesburg, W. (author), Muller, T. (author), TNO Defensie en Veiligheid (author)
A tunnel operator monitors and regulates the flow of traffic inside a tunnel. Tunnel operators need to train in a simulator regularly in order to maintain proficiency in handling incident situations. During quiet working hours, the operator has enough time for training. But generally at that time no instructor or colleague operators are present...
conference paper 2009
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van den Bosch, K. (author), Harbers, M. (author), Heuvelink, A. (author), van Doesburg, W. (author), TNO Defensie en Veiligheid (author)
Simulation-based training in complex decision making often requires ample personnel for playing various roles (e.g. team mates, adversaries). Using intelligent agents may diminish the need for staff. However, to achieve goal-directed training, events in the simulation as well as the behavior of key players must be carefully controlled. We...
conference paper 2009
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Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), TNO Defensie en Veiligheid (author)
Training systems with intelligent virtual agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. Virtual agents provide more adequate behavior and explanations if they not only take their own goals and beliefs into account, but also the assumed knowledge and intentions of other...
conference paper 2009
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Jansen, S.E.M. (author), van Welbergen, H. (author), TNO Defensie en Veiligheid (author)
Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and other (virtual) humans in real time. Physical controllers offer physical realism and (physical) interaction with the environment. Because they typically act on a selected set of...
conference paper 2009
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Looije, R. (author), Melder, W.A. (author), Neerincx, M.A. (author), TNO Defensie en Veiligheid (author)
Learning a process control task, such as tactical picture compilation in the Navy, is difficult, because the students have to spend their limited cognitive resources both on the complex task itself and the act of learning. In addition to the resource limits, motivation can be reduced when learning progress is slow. Intelligent Virtual Agents may...
conference paper 2008
Searched for: subject%3A%22Virtual%255C%2Bagents%22
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