Searched for: subject:"Virtual%5C+Reality"
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Sharan, N.N (author), Toet, A. (author), Mioch, T. (author), Niamut, O. (author), van Erp, J.B.F. (author)
Effective interpersonal communication is important to maintain relationships and build trust, empathy, and confidence. In this digital age, communication has become mediated, which filters out many of the social cues that are essential to facilitate interpersonal communication. This paper investigates the extent to which social cues influence...
conference paper 2022
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Gunkel, S.N.B. (author), Hindriks, R. (author), Assal, K.M.E. (author), Stokking, H.M. (author), Dijkstra-Soudarissanane, S. (author), Haar, F.T. (author), Niamut, O. (author)
conference paper 2021
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Degraen, D. (author), Bruno Fruchard, B. (author), Smolders, F. (author), Potetsianakis, E. (author), Güngör, S. (author), Krüger, A. (author), Steimle, J. (author)
Effective haptic feedback in virtual reality (VR) is an essential element for creating convincing immersive experiences. To design such feedback, state-of-the-art VR setups provide APIs for programmatically generating controller vibration patterns. While tools for designing vibrotactile feedback keep evolving, they often require expert knowledge...
conference paper 2021
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van Veelen, N. (author), Boonekamp, R.C. (author), Schoonderwoerd, T.A.J. (author), van Emmerik, M.L. (author), Nijdam, M.J. (author), Bruinsma, B. (author), Geuze, E. (author), Jones, C. (author), Vermetten, E. (author)
With the application of virtual reality (VR), tailored interventions can be created that mirror the traumatic experiences of veterans with post-traumatic stress disorder (PTSD). Visual elements can be mimicked, and auditory and other senses stimulated. In doing so, the degree of immersion can be adjusted to optimize the therapeutic process....
article 2021
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van Neer, P. (author), Volker, A. (author), Berkhoff, A. (author), Schrama, T. (author), Akkerman, H. (author), van Breemen, A. (author), Peeters, L. (author), van der Steen, J.L. (author), Gelinck, G.H. (author)
Ultrasound based mid-air haptic feedback devices can produce tactile sensations at any time and position without restricting human motion. This is useful for augmented and virtual reality, feedback buttons and virtual user interfaces. The haptic feedback mechanism is caused by acoustic radiation force and streaming. Typical solutions to induce...
conference paper 2020
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Fermoselle, L.I. (author), Gunkel, S.N.B. (author), ter Haar, F.B. (author), Dijkstra-Soudarissanane, S.S. (author), Toet, A. (author), Niamut, O.A. (author)
Social VR shall allow natural communication between users with high social presence, as if users are in the same room. One way to increase social presence is to add haptic interaction to allow,for example, users to give each other a "high-five" or to pass documents among them. In this paper, we present our web-based VR communication framework...
conference paper 2020
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Illing, B. (author), Westhoven, M. (author), Gaspers, B. (author), Smets, N. (author), Bruggemann, B. (author), Mathew, T. (author)
Despite advances regarding autonomous functionality for robots, teleoperation remains a means for performing delicate tasks in safety critical contexts like explosive ordnance disposal (EOD) and ambiguous environments. Immersive stereoscopic displays have been proposed and developed in this regard, but bring about their own specific problems, e...
conference paper 2020
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Gunkel, S.N.B. (author)
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough in the consumer market. One aspect is the social isolation. Many VR experiences do not represent yourself or other users, making it lonely rather than a shared experience. VR applications that do offer a user representation mostly use artificial...
conference paper 2019
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Toet, A. (author), Heijn, F. (author), Brouwer, A.M. (author), Mioch, T. (author), van Erp, J.B.F. (author)
Immersive 360° VR systems are increasingly used in entertainment, marketing and design and development processes. Many of these applications involve emotional experiences. Since momentary emotions significantly determine a user’s response and decisions, it is essential to understand the influence of media content and technological factors on the...
article 2019
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de Simone, F. (author), Li, J. (author), Debarba, H.G. (author), Ali, A.E. (author), Gunkel, S.N.B. (author), Cesar, P. (author)
In this paper, we describe a user study in which pairs of users watch a video trailer and interact with each other, using two social Virtual Reality (sVR) systems, as well as in a face-to-face condition. The sVR systems are: Facebook Spaces, based on puppet-like customized avatars, and a video-based sVR system using photo-realistic virtual user...
conference paper 2019
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Dijkstra-Soudarissanane, S.S. (author), Assal, K.E. (author), Gunkel, S.N.B. (author), ter Haar, F.T. (author), Hindriks, H.N. (author), Kleinrouweler, J.W.M. (author), Niamut, O. (author)
Recent developments in key technologies like 5G, Augmented and Virtual Reality (AR/VR) and Tactile Internet result in new possibilities for communication. Particularly, these key digital technologies can enable remote communication and collaboration in remote experiences. In this demo, we work towards 6-degrees of freedom (DoF) photo-realistic...
conference paper 2019
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Hosa, N. (author), van Bommel, J.P. (author), Hurst, W. (author), Nijboer, T. (author), Veltkamp, R.C. (author), Werkhoven, P.J. (author)
Presence and the sense of embodiment are essential concepts for the experience of our self and virtual bodies, but there is little quantitative evidence for a relation between these, and this relation becomes more complicated when there are real and virtual bodies in augmented reality (AR). We investigate the experience of body ownership, agency...
conference paper 2019
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Aliman, N. (author), Kester, L.J.H.M. (author), Werkhoven, P.J. (author)
Steady progresses in the AI field create enriching possibilities for society while simultaneously posing new complex challenges of ethical, legal and safety-relevant nature. In order to achieve an efficient human-centered governance of artificial intelligent systems, it has been proposed to harness augmented utilitarianism (AU), a novel non...
conference paper 2019
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el Assal, K.M. (author), Thomas, E.D.R. (author), Gabriel, A. (author), Dijkstra-Soudarissanane, S.S. (author)
Over the past few years, the HTTP Adaptive Streaming (HAS) technologies, e.g. the MPEG-DASH standard (DASH), became the predominant form of online video streaming. 360 Virtual Reality (VR) content have recently emerged on video streaming platform as a new immersive format but limits the interaction with the viewer to looking around via head...
conference paper 2019
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van de Merwe, D.B. (author), van Maanen, L. (author), ter Haar, F.B. (author), van Dijk, R.J.E. (author), Hoeba, N. (author), van der Stap, N. (author)
Virtual Reality (VR) mediated teleoperation is a relatively new field in robotics which means little is known about the Human-Robot Interaction (HRI). The objective of this study was to investigate the effects of environmental information presentation on Human-Robot Team (HRT) task performance and operator Situation Awareness (oSA). Method. The...
conference paper 2019
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Aliman, N. (author), Kester, L.J.H.M. (author)
Due to significant technological advances leading to an expansion of the possible solution space of more or less autonomously operating artificial intelligent systems in real-world environments, society faces the challenge to specify the goals of these systems while jointly covering ethical conceptions and legal frameworks. In this paper, we...
conference paper 2019
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Gunkel, S.N.B. (author), Dohmen, M.D.W. (author), Stokkinq, H. (author), Niamut, O. (author)
VR experiences are becoming more social, but many social VR systems represent users as artificial avatars. For use cases such as VR conferencing, photo-realistic representations may be preferred. In this paper, we present ongoing research into social VR experiences with photo-realistic representations of participants and present a web-based...
conference paper 2019
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Rosa, N. (author), Veltkamp, R.C. (author), Hurst, W. (author), Nijboer, T. (author), Gilbers, C. (author), Werkhoven, P. (author)
The classic rubber hand illusion (RHI) experiment studies the sense of embodiment over a fake limb. Distinguished subcomponents of embodiment are ownership (sense of self-attribution of a body), agency (sense of having motor control), and self-location (the spatial experience of being inside a body), and are typically evoked in either reality or...
article 2019
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Kuiper, O.X. (author), Bos, J.E. (author), Diels, C. (author)
Vection, i.e. a visually induced illusory sense of self-motion, is assumed to play an essential role in visually induced motion sickness (VIMS). However, its precise role is unknown. Following the sensory conflict theory, a constant state of vection is not expected to lead to a visual-vestibular conflict whereas variability in vection, i.e....
article 2019
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van Neer, P.L.M.J. (author), Volker, A.W.F. (author), Berkhoff, A.P. (author), Akkerman, H.B. (author), Schrama, T. (author), van Breemen, A. (author), Gelinck, G.H. (author)
Recently, there has been considerable interest in the development of ultrasound based mid-air haptic feedback devices. These devices allow for tactile sensations to be induced at any position and time without constraints to human motion, which is useful for virtual user interfaces, augmented/virtual reality and feedback buttons. The haptic...
conference paper 2018
Searched for: subject:"Virtual%5C+Reality"
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