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Podborski, D. (author), Thomas, E. (author), Hannuksela, M.M. (author), Oh, S. (author), Stockhammer, T. (author), Pham, S. (author)
Virtual reality (VR) has gained a lot of attention due to market availability of consumer devices. A challenge for wider use is the ability to stream VR content to the user. This paper looks at aspects of 360° video streaming and the considerations for possible solutions. The primary focus lies on current efforts to develop standards for...
article 2018