Searched for: subject%3A%22Video%255C%2Bgames%22
(1 - 7 of 7)
document
Engerman, J. (author)
Boys are disengaged from school and are rapidly becoming alienated. Video games show promise to engage boys in motivating and exciting ways. This paper explores the merits of game play, while discovering links between what boys learn in games and the standards that schools administer. Based on qualitative exploration with middle a high school...
conference paper 2015
document
Simons, M. (author), Chinapaw, M.J.M. (author), Brug, J. (author), Seidell, J. (author), de Vet, E. (author)
Background Active video games may contribute to reducing time spent in sedentary activities, increasing physical activity and preventing excessive weight gain in adolescents. Active video gaming can, however, only be beneficial for weight management when it replaces sedentary activities and not other physical activity, and when it is not...
article 2015
document
Simons, M. (author), de Vet, E. (author), Brug, J. (author), Seidell, J. (author), Chinapaw, M.J.M. (author)
Objectives: The aim of study was to determine prevalence and identify demographic correlates of active and non-active gaming among adolescents. Design: Cross-sectional. Methods: A survey, assessing game behavior and correlates, was conducted among adolescents (12-16 years, n= 373), recruited via schools. Multivariable logistic regression...
article 2014
document
Simons, M. (author)
Minder kinderen die op straat voetballen of verstoppertje spelen en meer kinderen die binnenshuis gamen achter de computer of televisie. Dat is het beeld in 204. Professionalos raken steeds meer geïnteresseerd in de mogelijkheden om beweeggames te gebruiken om kinderen aan te zetten tot meer bewegen, zegt bewegingswetenschapper drs. Monique Simons.
article 2014
document
Simons, M. (author), Chinapaw, M.J. (author), van de Bovenkamp, M. (author), de Boer, M.R. (author), Seidell, J.C. (author), Brug, J. (author), de Vet, E. (author)
Background: Excessive body weight, low physical activity and excessive sedentary time in youth are major public health concerns. A new generation of video games, the ones that require physical activity to play the games -i.e. active games- may be a promising alternative to traditional non-active games to promote physical activity and reduce...
article 2014
document
Truong, K.P. (author), Neerincx, M.A. (author), van Leeuwen, D.A. (author), TNO Defensie en Veiligheid (author)
We investigated inter-observer agreement and the reliability of self-reported emotion ratings (i.e., self-raters judging their own emotions) in spontaneous multimodal emotion data. During a multiplayer video game, vocal and facial expressions were recorded (including the game content itself) and were annotated by the players themselves on...
conference paper 2008
document
Raaijmakers, S. (author), Truong, K.P. (author), TNO Defensie en Veiligheid (author)
We developed acoustic and lexical classifiers, based on a boosting algorithm, to assess the separability on arousal and valence dimensions in spontaneous emotional speech. The spontaneous emotional speech data was acquired by inviting subjects to play a first-person shooter video game. Our acoustic classifiers performed significantly better than...
conference paper 2008
Searched for: subject%3A%22Video%255C%2Bgames%22
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