Searched for: subject%3A%22User%255C%2Binterface%22
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van Zoelen, E.M. (author), van den Bosch, K. (author), Abbink, D. (author), Neerincx, M.A. (author)
When humans and AI-agents collaborate, they need to continuously learn about each other and the task. We propose a Team Design Pattern that utilizes adaptivity in the behavior of human and agent team partners, causing new Collaboration Patterns to emerge. Human-AI Co-Learning takes place when partners can formalize recognized patterns of...
conference paper 2023
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Albers, N. (author), Neerincx, M.A. (author), Aretz, N.L. (author), Ali, M. (author), Ekinci, A. (author), Brinkman, W.P. (author)
Virtual coaches have the potential to address the low adherence common to eHealth applications for behavior change by, for example, providing motivational support. However, given the multitude of factors affecting users’ attitudes toward virtual coaches, more insights are needed on how such virtual coaches can be designed to affect these...
conference paper 2023
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van der Boon, M. (author), Fermoselle, L. (author), ter Haar, F. (author), Dijkstra-Soudarissanane, S. (author), Niamut, O. (author)
conference paper 2022
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Kang, N. (author), Ding, D. (author), van Riemsdijk, M.B. (author), Morina, N. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)
Effective psychological interventions for anxiety disorders often include exposure to fearful situations. However, individuals with low self-efficacy may find such exposure too overwhelming. We created a vicarious experience in virtual reality, which enables observation of one’s experience from a first person perspective without actual...
article 2021
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Numan, N. (author), Haar, F.T. (author), Cesar, P. (author)
Head-mounted displays (HMDs) are an essential display device for the observation of virtual reality (VR) environments. However, HMDs obstruct external capturing methods from recording the user’s upper face. This severely impacts social VR applications, such as teleconferencing, which commonly rely on external RGB-D sensors to capture a...
conference paper 2021
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Kraaij, W. (author), Verberne, S. (author), Koldijk, S. (author), de Korte, E. (author), van Dantzig, S. (author), Sappelli, M. (author), Shoaib, M. (author), Bosems, S. (author), Achterkamp, R. (author), Bonomi, A. (author), Schavemaker, J. (author), Hulsebosch, B. (author), Wabeke, T. (author), Vollenbroek-Hutten, M. (author), Neerincx, M. (author), Sinderen, M. (author)
Recent advances in wearable sensor technology and smartphones enable simple and affordable collection of personal analytics. This paper reflects on the lessons learned in the SWELL project that addressed the design of user-centered ICT applications for self-management of vitality in the domain of knowledge workers. These workers often have a...
article 2020
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Boelhouwer, A. (author), van den Beukel, A.P. (author), van der Voort, M.C. (author), Verwey, W.B. (author), Martens, M.H. (author)
Drivers struggle to understand how, and when, to safely use their cars' complex automated functions. Training is necessary but costly and time consuming. A Digital In-Car Tutor (DIT) is proposed to support drivers in learning about, and trying out, their car automation during regular drives. During this driving simulator study, we investigated...
article 2020
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van Neer, P. (author), Volker, A. (author), Berkhoff, A. (author), Schrama, T. (author), Akkerman, H. (author), van Breemen, A. (author), Peeters, L. (author), van der Steen, J.L. (author), Gelinck, G.H. (author)
Ultrasound based mid-air haptic feedback devices can produce tactile sensations at any time and position without restricting human motion. This is useful for augmented and virtual reality, feedback buttons and virtual user interfaces. The haptic feedback mechanism is caused by acoustic radiation force and streaming. Typical solutions to induce...
conference paper 2020
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Gunkel, S.N.B. (author)
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough in the consumer market. One aspect is the social isolation. Many VR experiences do not represent yourself or other users, making it lonely rather than a shared experience. VR applications that do offer a user representation mostly use artificial...
conference paper 2019
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Peters, R. (author), Oleari, E. (author), Sardu, F. (author), Neerincx, M.A. (author)
Children will only benefit from educational technologies and e-coaches when they understand the long-term consequences and are (intrinsically) motivated to use these support systems. This paper presents an Objective Dashboard that integrates educational achievements, goals and tasks with gamification features (such as challenges, scores and...
conference paper 2019
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de Simone, F. (author), Li, J. (author), Debarba, H.G. (author), Ali, A.E. (author), Gunkel, S.N.B. (author), Cesar, P. (author)
In this paper, we describe a user study in which pairs of users watch a video trailer and interact with each other, using two social Virtual Reality (sVR) systems, as well as in a face-to-face condition. The sVR systems are: Facebook Spaces, based on puppet-like customized avatars, and a video-based sVR system using photo-realistic virtual user...
conference paper 2019
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van de Wouw, D.W.J.M. (author), ter Haar, F.B. (author), Dubbelman, G. (author), de With, P.H.N. (author)
We propose a real-time change detection system to be used as a vehicle-mounted early-warning system for indicators of improvised explosive devices. Within the context of military route clearance, the system automatically detects suspicious changes in the environment with respect to a previous patrol. For this purpose, historical images of the...
article 2019
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Hosa, N. (author), van Bommel, J.P. (author), Hurst, W. (author), Nijboer, T. (author), Veltkamp, R.C. (author), Werkhoven, P.J. (author)
Presence and the sense of embodiment are essential concepts for the experience of our self and virtual bodies, but there is little quantitative evidence for a relation between these, and this relation becomes more complicated when there are real and virtual bodies in augmented reality (AR). We investigate the experience of body ownership, agency...
conference paper 2019
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Gunkel, S.N.B. (author), Dohmen, M.D.W. (author), Stokkinq, H. (author), Niamut, O. (author)
VR experiences are becoming more social, but many social VR systems represent users as artificial avatars. For use cases such as VR conferencing, photo-realistic representations may be preferred. In this paper, we present ongoing research into social VR experiences with photo-realistic representations of participants and present a web-based...
conference paper 2019
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van Neer, P.L.M.J. (author), Volker, A.W.F. (author), Berkhoff, A.P. (author), Akkerman, H.B. (author), Schrama, T. (author), van Breemen, A. (author), Gelinck, G.H. (author)
Recently, there has been considerable interest in the development of ultrasound based mid-air haptic feedback devices. These devices allow for tactile sensations to be induced at any position and time without constraints to human motion, which is useful for virtual user interfaces, augmented/virtual reality and feedback buttons. The haptic...
conference paper 2018
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Saad, E. (author), Hindriks, K.V. (author), Neerincx, M.A. (author)
Task allocation and management is crucial for human-robot collaboration in Urban Search And Rescue response efforts. The job of a mission team leader in managing tasks becomes complicated when adding multiple and different types of robots to the team. Therefore, to effectively accomplish mission objectives, shared situation awareness and task...
conference paper 2018
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van der Waa, J.S. (author), van Diggelen, J. (author), Neerincx, M.A. (author)
Explainable AI becomes increasingly important as the use of intelligent systems becomes more widespread in high-risk domains. In these domains it is important that the user knows to which degree the system’s decisions can be trusted. To facilitate this, we present the Intuitive Confidence Measure (ICM): A lazy learning meta-model that can...
conference paper 2018
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Friedman, D. (author), Brouwer, A.M. (author), Nijholt, A. (author)
In principle, brain-computer interfaces (BCIs) hold the promise for being the ultimate intelligent interfaces - what could surpass an interface that is able to interpret your thoughts and preferences, in real time, and behave accordingly? In practice, it is still not quite clear if and how BCIs can contribute to or replace existing interaction...
conference paper 2017
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Brouwer, A.M. (author), van der Waa, J.S. (author), Hogervorst, M.A. (author), Cacace, A. (author), Stokking, H. (author)
While brain signals potentially provide us with valuable information about a user, it is not straightforward to derive and use this information to smooth man-machine interaction in a real life setting. We here propose to predict head rotation on the basis of brain signals in order to improve images presented in a Head Mounted Display (HMD)....
conference paper 2017
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Schmettow, M. (author), Schnittker, R. (author), Schraagen, J.M. (author)
This paper proposes and demonstrates an extended protocol for usability validation testing of medical devices. A review of currently used methods for the usability evaluation of medical devices revealed two main shortcomings. Firstly, the lack of methods to closely trace the interaction sequences and derive performance measures. Secondly, a...
article 2017
Searched for: subject%3A%22User%255C%2Binterface%22
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